Is it possible to add a totally new technology?

IntegerX

Chieftain
Joined
Oct 30, 2005
Messages
12
Hi,

Does anyone knows if adding an entirely new technology can be done via modding?

For example,

New Tech: Sports
Building enabled : Stadium
Effects one: +1 health for cities with stadium
Effects two: +1 happiness for entertainment
Wonder: Olympics. Enable production of great people in terms of sportsman? +number of golds equivalent to the number of civilisation every 4 turns! :lol:
 
You want to change the CIV4TechInfos.xml file in the Assets\XML\Technologies folder. In there there's a list of all the techs and their effects. You also need to add the text to go with it (the name of the tech, Civilopedia info, etc.) which can either be done directly in that file or through a TXT_KEY which you find in the Assets\XML\Text files.
 
Trip said:
You want to change the CIV4TechInfos.xml file in the Assets\XML\Technologies folder. In there there's a list of all the techs and their effects. You also need to add the text to go with it (the name of the tech, Civilopedia info, etc.) which can either be done directly in that file or through a TXT_KEY which you find in the Assets\XML\Text files.

:eek: So thats all you have to do? No need to mess with the tech tree like in Civ3? :D
 
Well, it is somewhat complicated, it's more than a couple lines to change, but not too hard once you figure out how to do it.

The positioning of techs in the tech tree is handled by coordinate values in the XML. Every tech is placed manually through that and the arrows are generated for OR gate techs and the icon appears for AND techs. Simple as that.
 
Trip said:
Well, it is somewhat complicated, it's more than a couple lines to change, but not too hard once you figure out how to do it.

The positioning of techs in the tech tree is handled by coordinate values in the XML. Every tech is placed manually through that and the arrows are generated for OR gate techs and the icon appears for AND techs. Simple as that.

Alright, thank you for the information, Trip. :) :goodjob:
 
Keep in mind, with python, you should be able to add whole new effects to buildings, wonders and technologies, as well as new promotions for units. Python is incredibly versatile.
 
catwhowalksbyhi said:
Keep in mind, with python, you should be able to add whole new effects to buildings, wonders and technologies, as well as new promotions for units. Python is incredibly versatile.

Ahhh... Cool! Now is about trying it out yeah :)

First of all, I must get the game though :). Not in town yet!!! :lol:
 
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