Is it possible to do an OCC on Civ 6?

gozpel

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I think it is very hard, even on Settler. The AI is slow but will catch up.

Sometimes I don't want to "play" the game, I just want to muck around. I did this on Civ5 now and again, mostly to grow the largest city in the world. Well Siam was a no-brainer and I got a city to 102 pop, still ppl had much more than that. But it was relaxing fun.

In Civ6, with one city only, it doesn't matter if the AI is settler, they still strive to get better and can snipe a wonder now and again.

I have tried Kongo a couple of times, but might there be a better civ out there that has different advantages?

So what say you?
 
Well I've seen it done on Deity, so yes, it's possible. It is a bit RNG dependent, however, you need decent land to start with.

I think one of the most popular civs to do it with is Russia (extra faith and production from tundra, extra science and culture from trade routes, good faith economy), possibly also others like Arabia and Kongo. I'm curious if Mali will be a good candidate for it as well.
 
I think it is very hard, even on Settler. The AI is slow but will catch up.

Sometimes I don't want to "play" the game, I just want to muck around. I did this on Civ5 now and again, mostly to grow the largest city in the world. Well Siam was a no-brainer and I got a city to 102 pop, still ppl had much more than that. But it was relaxing fun.

In Civ6, with one city only, it doesn't matter if the AI is settler, they still strive to get better and can snipe a wonder now and again.

I have tried Kongo a couple of times, but might there be a better civ out there that has different advantages?

So what say you?

If you're trying to get Wonders, you're really upping the difficulty level for yourself. Few Wonders are worth their investment in Civ 6, and I doubt any of them are worth it if you're limiting yourself to one city. You need to devote your resources to racing yourself up the tech and civics trees as fast as possible, i.e. doing the things that get you eurekas / inspiration, and otherwise put your production into projects.

The main issues with one city in Civ 6 versus Civ 5 is: (a) this limits you to one trade route (even a Pop 40 city can only support one trade route, same as a Pop 4 city, 'natch), and (b) most yields now come from districts and buildings, rather than from people.

OCC will be easier post-GS, which is boosting the yields from pillaging. You should be able to boost your science / culture / gold output significantly through raids while still owning only one city.
 
OCC will be easier post-GS, which is boosting the yields from pillaging. You should be able to boost your science / culture / gold output significantly through raids while still owning only one city.

It could mean the Huns could come back in a possible 3rd exp. being a OCC civ with bonuses to pillaging.
 
It could mean the Huns could come back in a possible 3rd exp. being a OCC civ with bonuses to pillaging.
This is actually a very nice concept for a Hun civ !
You could get bonus razing cities which would be the foundation of your developpements (meaning you'd have to constantly look for targets to raze to sustain your economy)
 
Pericles is a good and quite easy fit for a cultural OOC win, if you increase a bit the number of city-states you can have quite a strong culture thanks to the 5% increase / CS. A couple of wonders to increase the number of art slots, envoys & trade route will be necessary though. But definitely doable even at higher difficulties.
 
I've never tried a OCC in Civ6 but I've some thoughts:

If you want wonders in a OCC, they should only be ones directly related to the win you're going for or something that is worth sacrificing the hex needed due to space for some other benefit. When you have many cities, giving up a hex or several for wonders usually isn't an issue. When in a OCC, the space occupied by the wonder could become more of a liability than the benefits from the wonder itself.

Second, and this is the case with any difficult game like Immortal and diety, it's almost always better to build something mundane than a wonder. Wonders can be fun and can synergize well with certain strategies and/or play styles, but they're not essential. It's almost always better to build another archer or to get that library up in your campus than any wonder is.

Now, Great People on the other hand -- I think it might be impossible to do a OCC without a well thought-out, disciplined approach to GPs. GPs (particularly most scientists and a few great engineers) can easily shave 50 turns off of a science victory. If you're shooting for a cultural victory, well, first, I've no idea if that's even possible unless you have a start where you can put up 10 seaside resorts due to the lack of great works slots, but anyways -- getting not just the great WAMs but actually places to put their works becomes incredibly important and might make it impossible to do unless you're rolling in luck.
 
The main issues with one city in Civ 6 versus Civ 5 is: (a) this limits you to one trade route (even a Pop 40 city can only support one trade route, same as a Pop 4 city, 'natch), and (b) most yields now come from districts and buildings, rather than from people.

You can actually have at least 2 trade routes - one from the Foreign Trade civic and one from a market/lighthouse, plus you can get additional ones from the Colossus, the Great Zimbabwe, and a few of the Great Merchants. However, your point still stands. That's why I'm curious to try it with Mali, because they can get extra trade routes through golden ages, even though it might be difficult to achieve them with only one city (one way might be using religion to convert other cities).

Also, in GS they've changed Pingala's tier 1 promotions to give 1 science and 1 culture per pop respectively (and you have the +15% bonus to both on top of that). It's not Civ 5 level of modifiers for pops, but it should be useful for OCC and I'm looking forward to trying it out.
 
I tried once as China in a game. I thought it was a perfect location - I think I had Torres del Paine just around my city, so was getting some great tile yields, and the map was like a big donut overall, yet my nearly quarter of the map was isolated from everyone else due to city-states, so I was well protected and didn't have to worry about an army.

This was Pre-R+F, but I was doing great through the first portion of the game, since I could get all the early wonders I wanted and my city was growing with lots of housing and amenities. But then you reach a point in the renaissance or so where you just simply can't keep up in science and culture, and eventually I got overran. In GS, it definitely might become more possible if you end up essentially going for a slash and burn strategy, where you go pillage everything on your way. Although again, your base science/culture yield is just so small that would be a real challenge.
 
I did a OCC as Korea once, difficulty 4, standard map, me plus 7 CPUs. I barely won. I did a lot of save scumming and rerolling to get a great start location though
 
I think Sweden in GS is worth a try. All that extra culture and tourism from auto- themed great works in combination with the new Pingala. You will need to build a few wonders though.

There might be other changes in GS that are helpful for OCC. Extra food from floodplains and volcanic soil is definitely going to help.
 
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Its doable. Its been done.

Granted, for a deity dom occ, the capitals weren't actually raized, but they didn't contribute to troops either. I think someone else did it after I did, and they used a mod to allow capitals to be raized. I don't normally play deity (nor on standard anything), so it took two or three tries I believe. But considering how different my normal games are, I think that's not bad.

Cultural victory was done too (not by me). This one slightly manufactured, I believe, in that opponents were not random, but it was proof of concept. I know some people on the forums feel that it doesn't count, but they obviously don't get the concept of 'proof of concept.' If it can be done with X opponents, it can be done... therefore it can be done. Duh.

I'm sure a religious victory is also doable.

Which leaves a deity occ science, unless someone has done it?
 
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PotatoMcWhiskey did it.
Well yes
OCC is certainly doable. The is an OCC thread for deity. All have been done but as difficulty increases so does luck.
Some other comment to things in this thread

You have to use wonders a lot
You can have more than one trade route

The most important thing with OCC is you have to concentrate on your victory 100% and be lucky with CS. (Potatoe admits at the end adding some additional CS to this game)
The chance of you just starting a game on deity and doing a straight playthrough to win is not easy but spud Mc whiskey can do it so it’s not that hard. Unconvinced he did not know what he was doing with this playthrough.
He is certainly a better layer now and quite entertaining to watch
 
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A deity OCC is definitely doable. After watching some OCC's, among which the one by Potato mentioned earlier, I thought I'd give it a go last month. Did a Korea science victory and actually found it not to hard, got a win around turn 280 I think. Haven't tried more than once, so I'm not sure how lucky I got this run. I did do a few restarts for a start location with: no too much 'poor resource' tiles (mountain, tundra, dessert, you can have some and use them for districts and wonders, but you need enough workable tiles / enough woods to chop). If you just settle in place on the first random map you roll, that'll be an even bigger challenge. :) A very important part I think is getting friendship/alliances asap because if your neighbours hate you, that'll make your live very hard. I also found that by focusing on one city alone helped me play super efficient. At one point I got over 500 science and 500 culture just with the one city.

I'd really recommend trying it for a fun game experience. It really helps you improve your understanding of the game I think.
 
Korea gets about +15% science and culture due to her bonuses - are they the best civ for a OCC? My earlier attempt was with China, since I thought being able to pile in those early wonders would be useful, and they do get bonuses to eurekas, but I think since you don't need to worry about multiple cities, it's not too hard to hard-build the wonders you need, and you just naturally won't get the same number of eureka as otherwise.

What other civs might have good bonuses that work in OCC? Some thoughts:
-Poundmaker is nice since he gets an extra trade route, gets more food from trade routes, and can get housing from his UI. But might not have too many of them if he needs to build wonders still
-Mansa Musa can get lots of trade routes if he can chain golden ages, but they might be tougher to come by with only one city. If he does get the routes, he'll have gold to play with, although in general you're probably more starved for science/culture in a OCC
-Canada might be a sneaky one, since you should hopefully get warred less, although being stuck in the tundra again doesn't really help. Not sure they get enough diplo favour bonuses to make a difference, unless if you get lucky and have a lot of emergencies that you can help out with.

Anyone else who might have some underrated bonuses in a OCC?
 
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