MilesBeyond
Prince
- Joined
- Nov 10, 2011
- Messages
- 458
FIN-diminished use in small empires, but still good
ORG-same
CHA- I don't suppose you'll be warmongering much.
AGG & PRO- same, and they're not so great anyways
EXP- well you won't be expanding a ton... but, still useful, you'll likely be settling most of your cities, no?
IND- I would imagine this would be pretty good in a small empire game, especially a culture game.
PHI-what they said
disagreements? additions?
Basically, yeah. PHI is best, IND is really good as well, but as there are no PHI/IND leaders I would sacrifice IND every time. I do, however, think you've under-rated EXP and especially CHA. With small empires, you need big cities, and CHA means that's an extra two population you'll have over your opponents (eventually three should you reach Broadcast Towers, which if you're going for Culture you likely won't). This is a very good thing. XP discounts aren't significant.
EXP is mostly nice for all that extra health rolling in. You get your flat bonus yield, plus bonuses from a Granary quicker, same thing with a Harbour, when applicable. Basically, with small empires, GP farms are essential, and GP farms usually means lots and lots of flood plains, if you're lucky. And flood plains means lots and lots of disease, which will inhibit your growth significantly. EXP counteracts that.
Even if that's not the case, extra health is always nice to have. Especially post-industrialism.