We still don't know how airforce works...
I just hope there are some limits to stacking planes in one city, it was ridiculous how you could put 20 in one of them and annihilate anything approaching very suddenly
We still don't know how airforce works...
I just hope there are some limits to stacking planes in one city, it was ridiculous how you could put 20 in one of them and annihilate anything approaching very suddenly
I guess there will be a limit in placing airports or air bases onto the map. Perhaps something like not too near a civ border
Dunno. I'd prefer something like cities in civ5. Max 4 away from a city. You are not ammassing units which can be moved away, you are building something which ramains near border
Dunno. I'd prefer something like cities in civ5. Max 4 away from a city. You are not ammassing units which can be moved away, you are building something which ramains near border
We still don't know how airforce works...
I just hope there are some limits to stacking planes in one city, it was ridiculous how you could put 20 in one of them and annihilate anything approaching very suddenly
I could imagine something like temporary forts.
Like using a military engineer's charge to build an airport on a tile that lasts for 20 turns.
The fact is that Paratrooper imho would be much more useful than in prec civs.
You can finally use it to paradrop behind enemy lines and pillage districts
Hm, what will happen with airplanes in an airport which get bombed by bombers right after the DoW?
Hm, what will happen with airplanes in an airport which get bombed by bombers right after the DoW?
If the airport district will increase the amount of airplanes or be obviously the place where it was, how exactly will be the bombing working? Would be quite op if you can hit that airport right away and get rid of a big amount of planes. So fighter planes might be even more important then before ...
Same goes for the flying field if improvements can be bombed/destroyed by artillery/battleships ...