Is Polite just a sham for (backstabbing scumbag)

cracker

Gil Favor's Sidekick
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has anyone else noticed an increase in the single civ Aggression level since the V1.21 patch has been installed.

I have started an number of test games on Monarch level, Standard maps, Random opponents, Continents, high land to water ratio.

In every one of these games, one of the adjacent civs hauls off and attacks we with a semi lame attack even though I am working hard to be big and (don't tread on me type) intimidating without being threatening.

I am running a tech or so behind the civs I can see due to zero research, but I am buying the techs and staying contact with mey neighbors every 2 to 4 turns. Sometimes I give the 1 gold per turn for 20 turns just as a token of goodwill and also had an extra 10% to tech purchase prices just to try and keep them gracious. Have embassies with all neighbors, and had ROP with most aggressive neighbor (Ceasar Ajerkuus).

The map current map is randomly generated but really cool with two inland seas that create cushions with the neighbors and some fairly defined chokepoints.

Rome just atacked me with a vicious assault force of 3 warriors and two spearman even though the screen says polite up until the first axe swing.

I checked the military ratios in the C3MT just to see what the computer thinks "weak" and average really means. The Romans really due have a numerical superiority becuase they have 25 spearmen to my 8 spearman. Since I have a combined total of 8 Swordsman and Mounted Warriors while none of the AI civs are building these units, I do not feel disadantaged.

I also have 13 cities to the Roman 11, and am ahead on points by 600 to 349.

I responded to the attack by cuddling up to the Aztecs, Greeks, and French to trun then into a 4 on 1 war against Rome. A couple of the AI civs were more than happy to smack the Romans in exchange for ROP and 2 or 3 gold per turn.

On a side note, these crappy early wars always stimulate my early GA since I have to use the mounteds in active defense. In the current game, GA kicks in on the first turn of the Roman war and boosts the cash output surplus to about 70 gold per turn in about 500 BC. We have 5 cities in the pop 4-7 range that are smacking out an average of 2 new Mounteds or Swords every 3 turns.

Does anyone have better insight into the math that is being used to tell one of the AIs that it would be a really good idea to attack me. In this case its Rome, last time it was Jerkses and his vicious indian warrior allies. Time before it was Alex and the hops. Whatsup with this.

And for the record, dealy with swarms of Hoplites attacking me through the mountains sucks the big green weanie. :eek:
 
My neighbors are the silly, stupid, ever-warmongering SCUM the Zulu Bush people of rocks and spears. I'm putting a spaceship together, and these SCUM are still "FURIOUS" with me over losing a dozen cities in a war they started. Here's what I did:

I kicked their no-good ass off my continent. They were warmongering worthlesses... I hit them until they had just ONE TINY city left. I settled a LARGE island with EIGHT cities and GAVE THEM THE CITIES after I booted them OFF my continent.

On top of that I gave the losers 15,000 gold, all EIGHT cities, and FIFTEEN technologies, and the worthless zany Zulu people are FURIOUS with me???

Eff 'em... I'm nuking them next turn.
 
I see no point in playing against a psycho-civ (germany and Zulus)with their Aggression slider up all the way. Edit it down a notch.

The AI is also just a bean-counting dummy that remembers stuff that happened two mlllennia ago as if it happened yesterday.
 
Actually, I have been able to actually get former enemies to turn into later allies, which I happened to think was pretty cool. Ironically, it seems that this is generally the case with MORE aggressive civs than peaceful ones; get Gandhi mad and he'll hate you forever, but once you set Bismarck straight it's not hard to get back on his good side. Maybe the aggression slider influences respect for military might in general.
 
The utter lack of diplomatic speak has annoyed me. It was REALLY bad in Civ2. (You remember: Consequences, Schmonsequences.. .<lol>) I hate this crap. I quote Napoleon here "I would kiss a man's arse if I needed him.".

NOBODY is immune to fear! If a big civilization has every city but ONE razed to the ground is liable to show respect, ESPECIALLY if his conqueror was gracious to HIM, and ESPECIALLY if their ass was bombed and kicked into utter and complete destitution!

It amazes me how amends cannot be made after a virtual CRUCIFICTION sacrifice.

So it's the ol' aggression slider bar eh?
 
Originally posted by cracker
Is Polite just a sham for (backstabbing scumbag):eek:

Yes.

In the early morning hours of September 30, 1938, British and French prime ministers Neville Chamberlain and Edouard Daladier signed the Munich Pact with Nazi leader Adolf Hitler, thus giving Czechoslovakia away to German conquest. Chamberlain was elated, and even stayed behind in Munich to sign a single-page document with Hitler that he believed assured the future of Anglo-German peace. Later that day, Chamberlain flew home to Britain, where he read the document before a jubilant crowd in London and praised the Munich Pact for bringing "peace in our time."
 

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I see no point in playing against a psycho-civ (germany and Zulus)with their Aggression slider up all the way. Edit it down a notch.

The AI is also just a bean-counting dummy that remembers stuff that happened two mlllennia ago as if it happened yesterday.

Zouave, while I respect your ability to play the game in whatever way you so desire, I don't think that this is a good solution to the problem of overly aggressive civs. Developing strategies to coexist with them (either peacefully or not) will in the long run make you a better player than editing the game to avoid facing the problem. My two cents; everyone is entitled to play the game the way they choose.

And plenty of our own real-world civs are still pissed off about things that happened centuries ago long before anyone alive today was born. :)
 
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