cracker
Gil Favor's Sidekick
has anyone else noticed an increase in the single civ Aggression level since the V1.21 patch has been installed.
I have started an number of test games on Monarch level, Standard maps, Random opponents, Continents, high land to water ratio.
In every one of these games, one of the adjacent civs hauls off and attacks we with a semi lame attack even though I am working hard to be big and (don't tread on me type) intimidating without being threatening.
I am running a tech or so behind the civs I can see due to zero research, but I am buying the techs and staying contact with mey neighbors every 2 to 4 turns. Sometimes I give the 1 gold per turn for 20 turns just as a token of goodwill and also had an extra 10% to tech purchase prices just to try and keep them gracious. Have embassies with all neighbors, and had ROP with most aggressive neighbor (Ceasar Ajerkuus).
The map current map is randomly generated but really cool with two inland seas that create cushions with the neighbors and some fairly defined chokepoints.
Rome just atacked me with a vicious assault force of 3 warriors and two spearman even though the screen says polite up until the first axe swing.
I checked the military ratios in the C3MT just to see what the computer thinks "weak" and average really means. The Romans really due have a numerical superiority becuase they have 25 spearmen to my 8 spearman. Since I have a combined total of 8 Swordsman and Mounted Warriors while none of the AI civs are building these units, I do not feel disadantaged.
I also have 13 cities to the Roman 11, and am ahead on points by 600 to 349.
I responded to the attack by cuddling up to the Aztecs, Greeks, and French to trun then into a 4 on 1 war against Rome. A couple of the AI civs were more than happy to smack the Romans in exchange for ROP and 2 or 3 gold per turn.
On a side note, these crappy early wars always stimulate my early GA since I have to use the mounteds in active defense. In the current game, GA kicks in on the first turn of the Roman war and boosts the cash output surplus to about 70 gold per turn in about 500 BC. We have 5 cities in the pop 4-7 range that are smacking out an average of 2 new Mounteds or Swords every 3 turns.
Does anyone have better insight into the math that is being used to tell one of the AIs that it would be a really good idea to attack me. In this case its Rome, last time it was Jerkses and his vicious indian warrior allies. Time before it was Alex and the hops. Whatsup with this.
And for the record, dealy with swarms of Hoplites attacking me through the mountains sucks the big green weanie.
I have started an number of test games on Monarch level, Standard maps, Random opponents, Continents, high land to water ratio.
In every one of these games, one of the adjacent civs hauls off and attacks we with a semi lame attack even though I am working hard to be big and (don't tread on me type) intimidating without being threatening.
I am running a tech or so behind the civs I can see due to zero research, but I am buying the techs and staying contact with mey neighbors every 2 to 4 turns. Sometimes I give the 1 gold per turn for 20 turns just as a token of goodwill and also had an extra 10% to tech purchase prices just to try and keep them gracious. Have embassies with all neighbors, and had ROP with most aggressive neighbor (Ceasar Ajerkuus).
The map current map is randomly generated but really cool with two inland seas that create cushions with the neighbors and some fairly defined chokepoints.
Rome just atacked me with a vicious assault force of 3 warriors and two spearman even though the screen says polite up until the first axe swing.
I checked the military ratios in the C3MT just to see what the computer thinks "weak" and average really means. The Romans really due have a numerical superiority becuase they have 25 spearmen to my 8 spearman. Since I have a combined total of 8 Swordsman and Mounted Warriors while none of the AI civs are building these units, I do not feel disadantaged.
I also have 13 cities to the Roman 11, and am ahead on points by 600 to 349.
I responded to the attack by cuddling up to the Aztecs, Greeks, and French to trun then into a 4 on 1 war against Rome. A couple of the AI civs were more than happy to smack the Romans in exchange for ROP and 2 or 3 gold per turn.
On a side note, these crappy early wars always stimulate my early GA since I have to use the mounteds in active defense. In the current game, GA kicks in on the first turn of the Roman war and boosts the cash output surplus to about 70 gold per turn in about 500 BC. We have 5 cities in the pop 4-7 range that are smacking out an average of 2 new Mounteds or Swords every 3 turns.
Does anyone have better insight into the math that is being used to tell one of the AIs that it would be a really good idea to attack me. In this case its Rome, last time it was Jerkses and his vicious indian warrior allies. Time before it was Alex and the hops. Whatsup with this.
And for the record, dealy with swarms of Hoplites attacking me through the mountains sucks the big green weanie.
