psweetman1590
Emperor
I beg your pardon, but I don't quite get what you're saying... yes, larger sample sizes give a greater conformity to the predicted rates, but what has that to do with what I said?
I'll take a stab and assume you meant that a 4% chance to win ought to mean that 4% of all battles happen that way. It ought to be so, but it is not necessarily what is going to happen. If you flip a coin 20 times, it might come up heads each time - not what's supposed to happen, but it CAN, and that's what is being debated here.
If a 24/25 situation occurs in the game, what happens is that the computer will pick a random number between 1 and 25 inclusive. Any number other than 25 will result in a win for the modern armor we're talking about, and 25 indicates a loss. It is possible that four 25's will happen in a row, no? This chance is, actually, purely random, because there is no way to predict WHEN it will happen. We can tell how often it will happen, to an extent, however.
I'll take a stab and assume you meant that a 4% chance to win ought to mean that 4% of all battles happen that way. It ought to be so, but it is not necessarily what is going to happen. If you flip a coin 20 times, it might come up heads each time - not what's supposed to happen, but it CAN, and that's what is being debated here.
If a 24/25 situation occurs in the game, what happens is that the computer will pick a random number between 1 and 25 inclusive. Any number other than 25 will result in a win for the modern armor we're talking about, and 25 indicates a loss. It is possible that four 25's will happen in a row, no? This chance is, actually, purely random, because there is no way to predict WHEN it will happen. We can tell how often it will happen, to an extent, however.