Is Science broken?

If anything, this means they need to readjust the in-game dates. That has and always will be an arbitrary number.
 
We now know that science actually penalizes hammers in the sense that each tech you collect increases district costs. So definitely definitely there is a science problem, and a bigger one than may be apparent at first.
 
Well, being that districts you can build is based on where you are on techs and civics, you'll need a certain amount of science/culture in any case (Industrial Zone being at Apprenticeship). That being said, you rather want to be at a stand-still (in tech/civics, i.e. science and culture) when you finally unlock the Industrial Zone, which is admittedly very strange.

I don't think it's simply a matter of the science being a bit off, I think how everything is scaled is weird. The general cost of things feels odd. I feel compelled to go full hammer, always, and somehow, I'm also winning the science race (and having enough of every other resource) without consciously having focused on anything but production (because everything is so bloody expensive). It kind of seems that the devs thought they had enough bonuses to construction in the civic tree to make up for it (or something like that), but with boosts being so simple that you can normally hit every single one of them, you'll still be, comparatively, very short on anything that can't be boosted.

Like it has been said elsewhere: the game doesn't feel like it's been tested very thoroughly.
 
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