LoneDragon
Warlord
- Joined
- Aug 20, 2016
- Messages
- 207
Should I have Electricity and Flight in 1810 if I haven't built a single Campus all game?
What are you talking about ? Civ5 games were done in 200 turns standard..
It does seem broken. I built campuses in two of my cities but I don't think I got past libraries in either of them and I had flight by 1000AD. I didn't build any more science buildings for another 700 years or so because my tech had far outstripped my ability to build the things in reasonable time. Basically ignored science until I had factories everywhere, and then coasted to a ludicrously easy and completely uncontested science win in the early 20th century (with a number of future techs).Should I have Electricity and Flight in 1810 if I haven't built a single Campus all game?
And Civ 5 was a bad game which is why I don't play it. Civ 6 should correct its mistakes, not make them even worse.
So bad it's the most successful Civ game to date
You can always play epic if it's too fast.
I already play on epic, and it's still far too fast, tech wise. Production meanwhile is slow as molasses.
Not really. If you make the right districts (which is rather boring admittedly) then production times are fine relative to science rate.
1810 is really late. 1500s flight or you're already behind.Should I have Electricity and Flight in 1810 if I haven't built a single Campus all game?
Disagree. It's way too easy to fly through the science and culture trees without worrying with Campuses and Culture districts. In fact, in the current build avoiding them for the most part is probably a good idea. Too much depends on building Industrial districts and then backfilling production.
Not like it's a good thing though which is why I'd lower production but at the cost of also lowering Industrial district strength (maybe make it more a wonder/building focus or help low prod cities instead) and remove the trade route from commercial (or not make said route as good).
I just finished my first game with a t225 science victory (1570AD, playing Russia). Only emperor difficulty though, which was a mistake. Thought it would be a good idea to move down in levels to allow for more noob mistakes, but that was clearly not needed. I feel this played like Civ 4 noble difficulty. Anyway, unless deity is seriously a lot harder than emperor, I'm sure there will be sub 200 science victory dates soon.Right now I think people can push it down to 200 to 250 (once they refine their strategies etc) and this is probably a bit too fast. I'm not sure I'm that interested to try it myself because I'm already feeling bored but people with more time will probably aim for it.
1810 is really late. 1500s flight or you're already behind.
But it is too fast, and not at all balanced with production costs. The big thing would be to reign Eurekas in (change to 33 or 25 percent bonus), or just adjust tech costs across the board, and scale down the insane ramp to production costs.