Guildenstern
Tepegian
Every game where I play an Agricultural civ seems like a cakewalk to me. The initial expansion is a key part of the game, and Agricultural civs seem to have an easy time of shooting ahead at the beginning, and acquiring enough cities to stay there.
I've recently started playing the game on Regent difficulty level. Had some trouble at first, but a few days ago I decided to try playing the Celts. I got a continents map, and I decided to forgo most wonders (even my usually much-coveted Great Lighthouse), and just concentrating on expanding and getting Gallic Swordsmen as soon as possible. I promptly set up two 4-turn Settler factories, and two 4-turn Spearman factories to supply my new cities with defenders, and I shot off like a rocket. Obtained Iron Working about 50 turns into the game, and then obtained Iron about 15 turns later (it was slightly out of reach). It is now 700 AD and I've reduced the Hittites to one city on the far end of the continent, and eliminated the English completely (the other civs were random, but I threw in the English for the express purpose of eliminating them, as I was the Celts after all
). I haven't gone to war with the Sumerians yet (they are the only other power left on my continent), because the Dutch (on the other continent) built the Great Lighthouse, and I don't want to be stranded on my continent with nobody to talk to until Navigation, because that's boring and I'll end up quitting the game if I do that. During all this, I've also managed to put up Temples and Libraries everywhere, Barracks and Marketplaces in many places, Cathedrals in some places, and built the Hanging Gardens and the Sistine Chapel. There is nowhere left to settle on my continent, but my Settler factories are continuing to run, as now I've got about ten Galleys running my Settlers to all the islands I can find.
So, I've had much success, according to me anyway. But I attribute it all to having the Agricultural trait, which made it easy to set up the Settler factories and dominate the initial expansion phase.
Does anyone else here agree that Agricultural might be unbalanced? Or do you think the other traits give advantages enough to match it?
I've recently started playing the game on Regent difficulty level. Had some trouble at first, but a few days ago I decided to try playing the Celts. I got a continents map, and I decided to forgo most wonders (even my usually much-coveted Great Lighthouse), and just concentrating on expanding and getting Gallic Swordsmen as soon as possible. I promptly set up two 4-turn Settler factories, and two 4-turn Spearman factories to supply my new cities with defenders, and I shot off like a rocket. Obtained Iron Working about 50 turns into the game, and then obtained Iron about 15 turns later (it was slightly out of reach). It is now 700 AD and I've reduced the Hittites to one city on the far end of the continent, and eliminated the English completely (the other civs were random, but I threw in the English for the express purpose of eliminating them, as I was the Celts after all

So, I've had much success, according to me anyway. But I attribute it all to having the Agricultural trait, which made it easy to set up the Settler factories and dominate the initial expansion phase.
Does anyone else here agree that Agricultural might be unbalanced? Or do you think the other traits give advantages enough to match it?