Is "The Republic" worthless?

andyo

Prince
Joined
Dec 17, 2001
Messages
336
Does anyone use the Republic as a form of goverment in the game? does it have any possible benefit over communism or monarchy? I know- I've read the book - i know what it says - but is there any real benefit? each time i try and switch to it, i end up losing $, which just puts me farther behind -
any republic fans out there that could tell me what it is useful for?
 
Republic in't that bad in my last game i was on Republic since I researched and I won that game. It increases science and cash flow
 
I use the Republic to give my Science and Tax a boost. Let's look at the actual stats:

The Republic

  • Under a Republic your workers produce one extra commerce in any square already producing at least one.
  • Corruption and Waste are not nearly as severe as under a Monarchy. They also increase with the number of cities in your civilisation.
  • War Weariness has a profound negative effect on your citizen's happiness.
  • You may only draft 1 citizen per turn in the event of a military emergency.
  • Military units cost 1 gold per turn as maintanence.

The advantages that this has over Monarchy is the lessened corruption and the increased commerce. The problem of losing money when you turn to republic is mainly due to having to pay to support your army, which you do not need to do under Monarchy unless you have an army that is too large for your cities in which case you pay maintenance on any excess cities.

The case for Republic is if you are playing peacefully. War weariness is such that war is not a viable option for long periods of time. I use Republic for the science increase it gives and the decreased corruption compared to Monarchy. The Republic can only be described as usless if you are going for a conquest victory or a highly miltaristic strategy. Which government you use all depends on the circumstances, and I don't have a rigid strategy that I use. If it looks like I am going to be warring I go for the Monarchy. If I'm going to playing peacefully and going for a scientific game to obtain a Cultural/Diplomatic/Space Race victory I would choose Republic. I usually research all 4 governments so that I have the option if I need them.
 
To be successful at Republic you have to have happy citizens. Generally, people become quite upset after long wars. However, with a happy and productive population, Republic will result in more commerce in the long run.

Consider setting luxuries up to about 20%. Make sure all cities are connected to the capital; and make sure your capital is connected to other civs, so you can import luxury goods. Avoid prolonged wars, though short well-conceived wars are acceptable.

Most failed Republics I have seen were the result of unhappy citizens.
 
Republic is the 2nd best government for peaceful play. Before discovery of Democracy it has a lot of added value, after that it is obsolete IMHO. Well that is in line with the policy in Civ III for obsoletism (is this English?) anyway. Who in the world wants to build ancient units in Modern Times?
 
Thanks for your help golffish et al. I have usually played the previous Civs with a militaristic slant, but doing so in Civ III, I have only been able to get conquest/diplomatic/cultural victories. I can never seem to get a spacecraft completed and off in time - last gam I only ran about 10 years short :mad:
I give playing peacefully a try, and try the republic for longer
 
I have to say, though, that after factoring corruption, that both democracy and republic suck. I have a habit of building abnormally large and spread out civs, so the corruption gets so bad that the extra commerce you get is lost to it. That's why I like Communism, because of the communal corruption. The lack of free units is another downside to democracy, because it can never support my army of workers.
 
I dislike republic immensely. I'd rather just stay monarchy for awhile longer until I get democracy or communism and avoid the anarchy period involved in shifting to a government that you use for such a short timeframe.
 
I felt it was just a weak version of Democracy, but I usually pick it up along the way if I don't get it in trade (it's still an early enough advance that you can buy it for a couple of hundred gold sometimes) or from the Great Library - unless you have an extensive army you will be making more with a Republic than a Monarchy, and Democracy is at the end of a research line that I like to put off for a while.

I've modded my game, though, to make Republic better. All city sizes in my Republic can support two free units - I rationalize it by reasoning that semi-independent city-states will be required to maintain their own militia. This way a switch from Democracy to Republic can make sense when you fear attack and want to build a medium-sized defensive force. I've had to tweak some others to make them more worthwhile (Monarchy has been improved and I added Theocracy and Fascism) but my AI is using most of the governments properly.
 
My conclusion had always been that Republic was TOO strong. For quite a while, I played without ever using any other form of government once Republic became available. (The only victory goal I strive for is conquest of the world, so I was unable to handle Democracy because the anti-war reaction was too strong.)

My war strategy is generally to have long periods of total peace (with a very small military) followed by medium-length periods of frantic-but-peaceful militarization followed by short, decisive wars. Republic certainly seems to work well within this plan.

The only reason that I played under Monarchy under my last game was because the Japanese seemed intent on continuing our low-intensity war forever. (Japan was a Monarchy itself.) I was very concerned that I would be unable to match the technology rates of the leading powers of the world (as they were all Democracies) so what I did was to declare war on every last one of them that was sufficiently distant that they could not damage me. (I had a continent to myself and so the AI could not pose a credible threat.)

(All my games are under Emperor level, standard map, 8 civs, with the exception of my few recent futile drubbings on Deity.)

I have to admit that I enjoyed Monarchy, but I still maintain that, if your goal is world domination, Republic is better suited to the task.
 
The republic is absoltely not worthless. None of the ways to control your country i worthless. ( Well mayby Anarcy? hehe )

You should just use the right one, and the right one depends on how you control your country, and how/what you wish to expand. ;)
 
Republic is a very useful government for medium sized civs, particularly those with industrious as an attribute. Corruption is still very low if your empire is not sprawling, and the workrate bonus for workers of democracy is almost overkill if your civ is industrious. War weariness is significantly less than in democracy, so that if you are attacked, there is no pressure to sign a peace treaty for a long time. This leaves you the chance to build up a military after fighting off the initial invasion, and then counterattack. In democracy, you have about 20 turns to fight before war weariness gets unbearable. The last time I used republic, I fought an ongoing war with the Chinese for almost 100 turns, before I was truly suffering from war weariness.
 
hehe ... i would have thought that a better subject topic wpould be is monarcy worthless .... lol .... if i wont be able to get any peace i stay in despotism (as it is sooooo much better for war than monarchy) till i can get a good run at peace then goto republic for science boost..... then make the decision to goto communism or democrasy
 
Why do you say Despotism is better for wars than Monarchy? Monarchy seems so much better and in all the civ games the starting government was always junk. I dont see why it would be different here.
 
As a former monarchy/communism only player I must say that I've had great results in republic.

I am a warlike player and in the past I thought that monarchy/communism was the only way to go. Under those govts. you don't have to worry about war weariness or the high cost of maintaining a military. But one day I decided to try to play a peaceful game and made the early switch to republic instead of monarchy and boy what a difference! (Remember I am speaking from the point of view of a monarchy/communism only player)

I have successfully waged wars that lasted over 100 turns under republic! How you ask and more importantly why would you wage war for many many turns? Let me try to summarize for you how I go about doing it. I'm not saying that this is the only way to play the game. Just throwing out another perspective for you all to consider.

First off before making the switch to republic you must have at least 5-6 cities, in addition to the capital, at size 6 or greater. They must have relatively low corruption and must be producing lots of gold and science (i.e. markets, libraries, scientists, etc.) I usually make sure that they make at least 6-8 gold per turn and 10-14 science beakers. Furthermore make sure you have the Forbidden Palace in place. This greatly helps the cities around the one with the FP in it. Those cities don't necessarily have to have all the infrastructure in place. Finally make sure you have "mined" and "roaded" all the tiles that are grassland or hills next to the 5-6 cities. (see above posts regarding the additional benefits received from tiles that are producing at least one gold)

Ok so you have all the infrastructure in place so now what? Ask yourself this, do I have at least 4 luxuries coming in? You don't necessarily have to have them within your empire. You can trade for them. Making frequent fair trades with the AI, as well as giving gifts to him, will strengthen the relationship you have with those who have the goods your looking for. You want to make sure that you are guarenteed a steady trading partner or two.

Now you are ready to make the switch to republic. Go ahead and keep that big army too. You make more money in republic and with a little work prior to making the switch you should be operating in the "black" so to speak. Now notice how much faster you can research new techs for all those shiny new weapons? (I still play warlike even under republic but love the fact that I can still research new techs much faster than under monarchy and communism)

Before engaging in that long war make sure you have built the Suffrage wonder. It helps reduce war weariness. Eventually you want to have police stations in every major city in addition to all the happiness buildings of course. All this together with massive imports of luxuries should keep your ungrateful people quiet while you go and fight your monstrously long wars in peace. Why fight long wars? To keep the other civs out of republic and democracy so that you can overtake them in science. Hence why I like the benefits of science research under republic. War weariness is not as bad as under democracy another plus for republic! If you don't have "Suffrage" then don't worry, get more luxuries or now would be a good time to adjusts the science and luxury sliders. You should be ringing in the doe if you have the Wall Street minor wonder to be able to afford to give the whining masses some money so that you can wage your wars in peace. It is important to strangle and blast your enemies and keep them in war as long as possible while you advance down the tech tree. Make some MPP's if you like to tackle the big threats. Kill off the small enemy civs but if you can't eliminate the big boys keep them in war so that they'll have to switch out of democracy.

If you like to fight wars but are falling behind the tech race because you play only monarchy and communism then this advice may be of some use to you. It may not be the best approach to this game but for me, someone who loves to see wars and death and destruction done to my enemies, then give it a try!
 
Originally posted by Beammeuppy
Republic is the 2nd best government for peaceful play. Before discovery of Democracy it has a lot of added value, after that it is obsolete IMHO.

On the contrary, I find the Republic to be the most useful government in the game. It allows me to conduct military campaigns, research science and build at the same time. You get almost as much commerce as you do in Democracy, but the effects of war weariness is no where as severe as Democracy. I am currently playing Republic on Deity and I see no reason to use any other government type as the Republic gives me the flexibility none others do.
 
forget republic on deity. mass despot rush and fight wars until you`re way ahaed and start going broke (remeber the "make peace befor you wipe them out, demand all tech, the do wipe them otu trick). then go for Democracy.
 
Originally posted by Moo


On the contrary, I find the Republic to be the most useful government in the game. It allows me to conduct military campaigns, research science and build at the same time. You get almost as much commerce as you do in Democracy, but the effects of war weariness is no where as severe as Democracy. I am currently playing Republic on Deity and I see no reason to use any other government type as the Republic gives me the flexibility none others do.


Bravo Moo! That's exactly what I was trying to say.

Only you said it in fewer words than I did. :goodjob:


Master of Orion
 
Ok guys, If Republic DOES NOT suck, then why the A.I nevers uses it? To be honest, the A.I uses ONLY Democracy...
 
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