acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,470
So the World Congress changes are interesting.
Diplomatic Points. Big change is that you now get diplomatic points for being in the winning side of a resolution and from winning scored competitions. This might make diplomatic victories more interesting; but leaving that aside, it might make these various votes and competitions more interesting even if you aren't going for a DV. So, that's good. If you're going for a DV, it also means you have reason to participate in the WC other than just to vote of a leader (whereas before the whole point was to not participate and just stockpile favour).
More Emergencies. Emergencies work really well with the WC. So more Emergencies is awesome. And this one has a real sting in the tail given gold can actually be used to build units (whereas with disaster emergencies, and gold you get can't actually repair anything).
Resolutions. So, more resolutions is good. But they still haven't fixed the main problem. The resolutions are too narrow.
The new spy.mission is a good example. Say you boost stealing gold. How is this useful? Now everyone just steals from everyone. Say you ban stealing gold. Great. Now everyone benefits from that. How is that creating interesting decisions? There's no real trade off.
Or take one of the resolutions that targets a particular Civ. Well, I'm not going to vote for any that hurts me or any that benefit someone else. And sure, I can vote for ones that help me or hurt someone else, but that's not a hard choice. Again, no trade offs. Boring. And sort of silly.
Resolutions need to have wider targets so you get more interesting decisions. Using the above examples; don't ban a single spy mission, make it groups of missions. Like maybe all the heist missions get banned - so I vote for that because I want people to stop stealing my gold but now I also can't steal great works and so I have to consider that trade off. Or you sanction a type of government not just a Civ. Now, if I'm voting to sanction autocracy because I'm targeting a particular Civ that has that Government, I'll have to now consider the collateral damage being any other Civ with that government (maybe an ally, or someone I want to ally later, or even me).
World Congress trigger. I still think it's kinda lame the World Congress is just triggered in the Medieval era. Too predictable and repetitive. Dull.
Overall. Yeah. Well. Yeah. Look, I'm glad they looked at the WC again, but it's still not great. And they still really haven't fixed the core problem - way too narrow resolutions and a fixed start date. Lots of really good stuff in the patch, but the WC is disappointing. (Sorry FXS. A for Effort though!)
Diplomatic Points. Big change is that you now get diplomatic points for being in the winning side of a resolution and from winning scored competitions. This might make diplomatic victories more interesting; but leaving that aside, it might make these various votes and competitions more interesting even if you aren't going for a DV. So, that's good. If you're going for a DV, it also means you have reason to participate in the WC other than just to vote of a leader (whereas before the whole point was to not participate and just stockpile favour).
More Emergencies. Emergencies work really well with the WC. So more Emergencies is awesome. And this one has a real sting in the tail given gold can actually be used to build units (whereas with disaster emergencies, and gold you get can't actually repair anything).
Resolutions. So, more resolutions is good. But they still haven't fixed the main problem. The resolutions are too narrow.
The new spy.mission is a good example. Say you boost stealing gold. How is this useful? Now everyone just steals from everyone. Say you ban stealing gold. Great. Now everyone benefits from that. How is that creating interesting decisions? There's no real trade off.
Or take one of the resolutions that targets a particular Civ. Well, I'm not going to vote for any that hurts me or any that benefit someone else. And sure, I can vote for ones that help me or hurt someone else, but that's not a hard choice. Again, no trade offs. Boring. And sort of silly.
Resolutions need to have wider targets so you get more interesting decisions. Using the above examples; don't ban a single spy mission, make it groups of missions. Like maybe all the heist missions get banned - so I vote for that because I want people to stop stealing my gold but now I also can't steal great works and so I have to consider that trade off. Or you sanction a type of government not just a Civ. Now, if I'm voting to sanction autocracy because I'm targeting a particular Civ that has that Government, I'll have to now consider the collateral damage being any other Civ with that government (maybe an ally, or someone I want to ally later, or even me).
World Congress trigger. I still think it's kinda lame the World Congress is just triggered in the Medieval era. Too predictable and repetitive. Dull.
Overall. Yeah. Well. Yeah. Look, I'm glad they looked at the WC again, but it's still not great. And they still really haven't fixed the core problem - way too narrow resolutions and a fixed start date. Lots of really good stuff in the patch, but the WC is disappointing. (Sorry FXS. A for Effort though!)