canadamufc
Warlord
This place was very active during NFP... less during the Leader Pass but that was watered down from the start. Everyone will be back for Civ VII.
I vastly prefer the forum to discord, as that place is just a mess for finding information, and is a real echo chamber when it comes to dissenting opinions. Never have I seen a place that is so Orthodox on what they accept as official doctrine, and how quick they are at crucifying dissenters.Discord happened.
Also there is a point when for an older game everything is discussed. Then you have either an AAR/shadow game or an MP scene to keep interest or they simply won't be much going on. The MP communities for Civ4/5/6 are elsewhere and the story/AAR stuff in on Youtube nowadays.
This is what I mean by Players being hesitant towards mods just because they aren't official content. You see, this couldn't be further from the truth, bc in this right Forum People constantly complain about AI not knowing about how mechanics work and how to utilize them. The Mechanics that the AI mostly uses are the main ones, like moving units, declaring war, settling cities...etc. but it still has no idea on how to govern an Empire, like where to build cities and districts (adjacencies), using policies, pantheons even, just spams Wonders...etc. yet if you're using mods then it's the fault of them not of the base Game? Sorry, but I completely disagree.The difference between a mod and something firaxis does is that I have more confidence the AI will know how to play with something firaxis does.
I don't mean to start a Thing here, but Firaxis owns the code. It's theirs, including any modifications. Modders cannot copyright or claim it for themselves. So calling it "stealing" seems to be some kind of stretch designed to generate a bit of drama. I understand the not-crediting thing, but that's separate to the claim of theft (of Firaxis' own property).And just to prove my point even more, Firaxis even steals Fixes from the Modding Community. You remember the Issue where the AI wouldn't improve Luxuries when M&C Mode was enabled? Infixo made a fix to that in a mod (and it works very good, made Monopolies very competitive), and Firaxis blatantly copies the code without even crediting Infixo, which is a low move from Firaxis (the not-crediting part, not the stealing) ngl.
I think everyone here understands that, and I think it was also clear from my wording that I didn't mean "stealing" in the literal meaning of it, bc I didn't concentrate on that bit but on the crediting part, and My Point was about Firaxis not fixing their own code and relying on a Modder's fix, to prove my point of AI struggling with Vanilla Content and not just Mods, which actually in part fix the AI.I don't mean to start a Thing here, but Firaxis owns the code. It's theirs, including any modifications. Modders cannot copyright or claim it for themselves. So calling it "stealing" seems to be some kind of stretch designed to generate a bit of drama. I understand the not-crediting thing, but that's separate to the claim of theft (of Firaxis' own property).
If somebody at work "nicks" a piece of code I wrote for their own work, it's all IP owned by the company. I have no say in it. Can it be considered a low blow, especially if they pass it off as their own? Sure. But that's a corporate environment where work is pay. Here we have a developer claiming community fixes to improve the product we all share. The only cost is the hours involved at the developer side - surely you want them to maximise that?
What would be the cost of 2K/Firaxis adding 1 short text line in the Patch Notes crediting the Modder that helped with a particular Code? And to answer your Question, if more development time meant more Monthly Challenges, then No, I wouldn't want them to spend precious dev time on a challenge that barely some people play and only for 1 run to get a Badge. I'd rather have them spend that time on actual patching and polishing the Game (which what the Code from Infixo does), or actual Game Content that add replayability (which now you can only get from Mods).The only cost is the hours involved at the developer side - surely you want them to maximise that?
I'd normally ask what you mean by "stealing" then, because you still think it's theft in some fashion, but this is increasingly off-topic and I'm happy to agree to disagree.I think everyone here understands that, and I think it was also clear from my wording that I didn't mean "stealing" in the literal meaning of it, bc I didn't concentrate on that bit but on the crediting part, and My Point was about Firaxis not fixing their own code and relying on a Modder's fix, to prove my point of AI struggling with Vanilla Content and not just Mods, which actually in part fix the AI.
What you want the developers to work on is not what I want the developers to work on. Magnify that by a million and that's why "the developers do what the developers want to do" is often the only viable business decision.What would be the cost of 2K/Firaxis adding 1 short text line in the Patch Notes crediting the Modder that helped with a particular Code? And to answer your Question, if more development time meant more Monthly Challenges, then No, I wouldn't want them to spend precious dev time on a challenge that barely some people play and only for 1 run to get a Badge. I'd rather have them spend that time on actual patching and polishing the Game (which what the Code from Infixo does), or actual Game Content that add replayability (which now you can only get from Mods).
This would require legal contracts, which is exactly why it doesn't happen (guessing, obviously, but an educated one).If Firaxis wants to maximize its dev time it should strive to work more and directly with Modders (like by allowing Infixo or other modders access to the AI code to improve it - or for making Cosmetic Patches/DLCs like how it's done in Crusader Kings 3), at which point we would get a much better Game for sure.
It's not typical for Firaxis to tease things before the marketing push starts. They play their cards close to their vest.It sure would be nice if they would drop hints about how long before we start seeing civ7. I'm afraid the priority is very very low. Even with tweaking, the game is starting to age fast. I rarely bother to finish won games as it's too tedious and boring.
That might be the answer to your question.I rarely bother to finish won games as it's too tedious and boring.
For Civ 7 I'm going to suggest to the Civfanatics that there should be an "official" Civfanatics mod. The mod would just have a dependency section on other mods and no real code. If everyone were playing the same game I think that would generate more discussion on mods.This is what I mean by Players being hesitant towards mods just because they aren't official content.
Don't read too much into it. It's just my way of voicing my disagreement with how Publishers can do whatever they want with any work on the Game by Fans, without the latter having any right or possibility to do anything against it. It's not targeted to Firaxis or 2K specifically, but against the Game Industry in general. I know it won't amount to much or anything at all, but I'm also not happy to abide to any Terms of Use made up by greedy Publishers, who are making the Terms more and more absurd. The least I can do is voice my Opinion about it. You may be accepting all of that as the Publishers' Right to enforce any Terms they can come up with, since they own the Studio/Game in the 1st place, but that's not how it used to be and not how it should be either. Ofc they have their Rights, and Terms of use need to be set to keep them from trouble or exploit, but there should be limits on how far they can push their Terms, that's all I'm saying.I'd normally ask what you mean by "stealing" then
The Patch Notes of Bug Fixes and Updates from the Leader Pass were very lacking tbh. IIRC there were many fixes they didn't even note in the Patch Notes, so you might be right with this, even though I don't agree with the part of reaching out to Modders, bc most Modders use pseudonyms anyway, and not their IRL Names, besides, just like I said above, they can just say something along the lines of "Used a Fix made by the Community", which what some Studios do.As for the cost, I couldn't begin to guess. Paperwork is a pain. You'd need to note where the fix came from, send it to whatever team does patch notes, maybe vet it with legal, maybe offer to reach out to the modder in question in case they don't want the attention (this happens, however rarely). Everything a business does is inefficient in a way, and sometimes its just plain old inefficient. But at other times it's because red tape demands it.
Reading Ideas by People on Reddit, I couldn't agree more on this lolBe informed by the community, but don't be driven by it.
It's exactly what's happening in Crusader Kings 3, and it works and Fans are happy with it, so I don't see any Problems there if it already works fine in a Game still in development. But again, you're pushing this way far from my intended Point, which is to drive people here to talk more about Civ6 Mods now that there isn't much to talk about the vanilla Game, and not about Modding vs developing, which seems to be what you like discussing (and you're free to do that, maybe a welcoming new discussion on this Forum even, but let's not drag it along my Initial Point please).This would require legal contracts, which is exactly why it doesn't happen (guessing, obviously, but an educated one).
I'm not sure if you meant this seriously, but I'm sure it would work, at least for most People. The other good thing (theoretically) about Official Mods would be that Console Players would finally be able to use Mods. On the other Hand, the, official, monthly Challenges aren't even available to them, so maybe not.For Civ 7 I'm going to suggest to the Civfanatics that there should be an "official" Civfanatics mod. The mod would just have a dependency section on other mods and no real code. If everyone were playing the same game I think that would generate more discussion on mods.
To clarify I was thinking it would be a mod (which would just contain dependancies on other mods) created by and maintained by the civfanatics moderator team (or someone they designate), not Firaxis. As you were saying earlier there are mods that fix some of the common complaints. People could nominate mods to be included and votes and discussion could follow. This might be more work than mods want to take on.I'm not sure if you meant this seriously, but I'm sure it would work, at least for most People. The other good thing (theoretically) about Official Mods would be that Console Players would finally be able to use Mods. On the other Hand, the, official, monthly Challenges aren't even available to them, so maybe not.
Most people here don’t want to play with mods period. Mod users are a small minority of players. For those of us who do use or make mods, our tastes vary wildly.To clarify I was thinking it would be a mod (which would just contain dependancies on other mods) created by and maintained by the civfanatics moderator team (or someone they designate), not Firaxis. As you were saying earlier there are mods that fix some of the common complaints. People could nominate mods to be included and votes and discussion could follow. This might be more work than mods want to take on.
In my case I believe I could expand the life/usage of a game with mods, butMy Question is: But Why?