Galbias
Prince
- Joined
- Jul 2, 2016
- Messages
- 488
Agreed on the Kurgan and the Saka Horse Archer--neither is that impressive. The latter is sometimes buildable but only because you get two for the price of one. The unit itself is pretty squishy and short-ranged.
But I think you're way underrating People of the Steppe (which gives free cavalry units). There's so much you can do with this. First, it lets you get your horsemen rush going considerably earlier, which has a snowball effect. Second, it lets you train enough horsemen quickly to go after multiple targets at once--and really, there's no reason for Scythia not to do this. I agree that you don't need a ton of units to take out a Deity AI in Civ VI, but with a ton of fast-moving units Scythia can strike in multiple places. The ability also has some relevance later in the game, because it lets Scythia form cavalry/helicopter corps and armies very easily. That's good.
The other thing is that Killer of Cyrus (which gives healing on kills and a combat bonus vs. wounded units) is not merely good--it is the best unique ability in the game by a mile. It basically transforms every single military unit you ever build into an incredibly powerful UU. If kills only healed 25 health and the bonus strength against injured units went away, this ability would still be really good. As it is, it's broken. You can fight incredibly aggressively and your units will just never die. By the way, it also applies to religious combat and makes Scythia probably the top choice for Religious Victory, too.
As someone who hasn't played Scythia, I agree with this assessment. With People of the Steppe and the cavalry prod policy you can churn out mountains of Horsemen, enough that you can easily get away with throwing your less experienced ones at cities and using them as cannon fodder. Except it's probably not even going to be very hard to keep them alive thanks to Killer of Cyrus. Pity you can't gift units to CS and corps come in so late though.
Germany gets rolled over by the big 3 though. Super vulnerable early.
The extra military policy means you can slot, say, both the barbarian bonus and the unit production bonus at the same time, so that's something. But yeah, the early game pre-Hansa is definitely their biggest weakness.