Is there a patch to fix civ 5 diplomacy?

CylonHybrid

Chieftain
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I am based in India on the world map and am currently in a war with the Songhai and Siam. I am winning the war against the Songhai and captured 2 of their cities and I am advancing to their capital. However I want to declare peace because Siam has captured one of my cities and I want to keep him at bay with my army. However Siam and the Songhai are opposite ends of my empire.
Even after 30 turns the Songai will not declare peace even though they are losing and war is starting to get monotonous because our armies are evenly matched. He kills some of my men and I kill him some of his. Advancement into his territory is slow and meantime Siam poses a threat.
In previous Civ games your enemies declared peace after a time if the war went on for too long or your enemy was losing which is the case. There doesn't seem to be peace in sight. The diplomatic AI seems to be screwed up in other ways non war related as well. The unrealistic AI is kind of ruining the game. Is there a patch to fix this either player made or made by the makers of Civ 5?
Non ending war gets boring and the game keeps punishing you for continuing in a war you didn't start. This aspect of the game really needs to be dealt with
 
Why should Askia declare peace if your armies are evenly matched and you are advancing so slowly? It looks to me like he still has a chance to turn the tide and he doesn't feel the need to make peace if he's still killing some of your units and you are at war with Siam. What would you do if you were in his situation? I know if I still thought I had a chance I would fight to regain any lost territory before making peace, no matter how long the war was going on. With you losing a city to Siam, Askia would be foolish to accept peace only to have you stop Siam and come back for him at full strength. On the other hand, if you were steamrolling through his land then it would be logical for him to sue for peace.

According to what you said, he isn't losing the war badly enough. Gain an overwhelming advantage and you may get your peace. There isn't enough information in your post to tell, but if there is another civ nearby that can threaten Songhai, bribe them to DoW Askia. The Diplomacy AI isn't as bad as so many people make it out to be. Sometimes it helps to put yourself in their position and honestly consider how you would act. Since there isn't war weariness in Civ 5, there is nothing forcing a civ to make peace except imminent threat. Askia isn't threatened with demise if he has an army evenly matched with yours. He actually has a chance to win if you can't stop Siam.
 
The Diplomacy AI isn't as bad as so many people make it out to be. Sometimes it helps to put yourself in their position and honestly consider how you would act.

^^^ This. Well said.

The Diplo AI is drastically different than Civ 4. That doesn't mean it's worse. I admit, there are some little niggles I have with it, but all in all, it works pretty well. Personally, I think it's better because I don't have the ability to complete manipulate it at my whim. I think most people with problems with Civ 5 Diplo AI, just miss the ability to unrealistically control world politics. With that said, I really hope further patches continue to develop and refine the diplo AI.

The OP is crying wolf.
 
In previous Civ games your enemies declared peace after a time if the war went on for too long or your enemy was losing which is the case. There doesn't seem to be peace in sight. The diplomatic AI seems to be screwed up in other ways non war related as well. The unrealistic AI is kind of ruining the game. Is there a patch to fix this either player made or made by the makers of Civ 5?
Non ending war gets boring and the game keeps punishing you for continuing in a war you didn't start. This aspect of the game really needs to be dealt with

I'd say the AI is more realistic than all previous civ games. It just doesn't roll over and play dead just because you would like it to. I would not expect a patch anytime soon on this. There are ways to influence the AI, and guides for that can be found in this very forum. Perhaps, reading up on those, you will find it more manageable.
 
Its war weariness on behalf of the player. It gets a tad bit boring if you're constantly at war. And when I say that our armies are equal, the songhai have gotton nowhere with any of their attacks, they're losing the war. If it were a real player they would have probably declared peace at this stage to either 1. Build up their troops for an effective assault 2. Because they are drainig massive resources in a war they wont win or 3. for a change of pace.
Its not that I want to control world politics but the game feels like its stuck in a loop hwere every turn is the same.
Also the game seems designed so that you specifically will lose rathar than the other powers are trying to win (which would be what human players would try to do). I mean alexander became hostile because I was in his territory when though we had signed an open borders agreement....
And if someone declares war with you, almost everyone else declares war, yet if someone were to declare war against alexander for instance, that wouldn't happen (you might have 1 other person adjacent to his territory declaring war because of the oppertunity for advancement). People also say that you're a warmonger even though they're the ones who asked you to join in a war to help them. That doesn't sound very realistic. It just sounds screwed up.
 
Welcome to the forums, CylonHybrid. :wavey:

Moderator Action: This thread seems far more suited to General Discussions, so moved.

Moderator Action: Please make sure your replies remain civil and constructive.
 
Is there a patch to fix civ 5 diplomacy?
What people usually mean when suggesting to 'fix' is to rewrite diplomacy from start which can be costly. So I don't think they would overhaul diplomacy through a patch. A DLC or an expansion can do that well though.
I am based in India on the world map and am currently in a war with the Songhai and Siam. I am winning the war against the Songhai and captured 2 of their cities and I am advancing to their capital. However I want to declare peace because Siam has captured one of my cities and I want to keep him at bay with my army. However Siam and the Songhai are opposite ends of my empire.
Even after 30 turns the Songai will not declare peace even though they are losing and war is starting to get monotonous because our armies are evenly matched. He kills some of my men and I kill him some of his. Advancement into his territory is slow and meantime Siam poses a threat.
In previous Civ games your enemies declared peace after a time if the war went on for too long or your enemy was losing which is the case. There doesn't seem to be peace in sight. The diplomatic AI seems to be screwed up in other ways non war related as well. The unrealistic AI is kind of ruining the game. Is there a patch to fix this either player made or made by the makers of Civ 5?
Non ending war gets boring and the game keeps punishing you for continuing in a war you didn't start. This aspect of the game really needs to be dealt with
Sometimes AI decides to DO or DIE. They won't accept peace in any condition. Maybe Songhi is hoping that he can hold for long enough, in meantime Siam would crush you. It can be a good move if AI actually defends against you well (which is unlikely).
 
Does Askia have the "They think you're a warmongering menace to the world!" modifier? If you're ever at war with someone who feels this, they will be convinced that you'll declare war again as soon as the treaty is over and they show weakness, so it'll have to be losing drastically before it'll give you any breathing space.

What have you been doing before the war? Taking out city states? Wiping out civilizations? Declared war on someone much weaker than you?
 
This is the overall situation:
I was based in (our world India), to the north ( in our world it would be russia) is france, then in (our world europe) is India. The Songhai exist in (our world China), Siam is in (our world Africa) and the Greek empire stretches from athens upward into (our world russia) The greek empire lies between the Indians in the game and the French in the game.

Oringinally at the beginning France declared war against me because my army was weak but they were little threat. I didn't take any of their cities and they got tired and delared peace. Greece declared war against france and invaded almost all their empire (france has only 1 or 2 cities left). France then declared peace with Greece. Meanwhile I had invaded some city states to the east and west of India. I was also at the start of the game at war with Greece and took one of their cities. I also invaded and conqured arabia ( which would be our world indonesia region).

After I had conqured Arabia soon after the Songhai who were friendly with me declared war. Shortly after Siam also declared war stating that it was a great opportunity to kick me when I'm down. Meanwhile Siam also declared war against Bablylon (also in our world africa) and Greece. Siam recently conqured Babylon.
India (in our world europe was at war with me for a time but declared peace, then declared war against greece).
So now the sitution is I'm at war with the Songhai and Siam, the greeks are at war with India and Siam . I have an open borders agreement with Greece so I can use their troops to hold Siam off.

I used troops and invaded 2 of Songhais cities and I am a few hexs from their capital. They tried to invade but failed miserably. Meanwhile Siam conqured one of my cities but seems to be more interested in taking the greeks by conquring Athens (which is on my border) then a direct assualt.
 
Yeah, sounds like you just got a bad draw. The AI personalities are randomized a bit from game to game. Askia is usually not too hard on his friends for getting into a bit of war, but I guess this one wasn't okay with you conquering Arabia. Conquering a whole civilization (their last city, to be more exact) gives you a huge diplomatic penalty.

If you don't want the world to hate you, he should be willing to give peace if you capture Gao, though he'll hate you for the rest of the game. You could also try to pull Alexander into fighting Askia, which should make him feel cornered enough to let you off.
 
In this scenario, as far as I can see, diplomacy is working just fine. The AI thinks it can win the war, so it's refusing to agree to peace. However, it also knows that you've just take two of it's cities and perhaps have a tech/unit advantage.

Depending on the production values of the cities you've taken the AI is probably building units elsewhere at a far slower rate than you expect or perhaps working on a diplomatic alliance with another civ and attempting to meet their criteria, and so it's keeping this period of stalemate alive while it works on it's war plans.

It has no incentive to agree to peace.

Give it an incentive...a cold, hard, bleeding incentive. :cool:
 
Yeah, sounds like you just got a bad draw. The AI personalities are randomized a bit from game to game. Askia is usually not too hard on his friends for getting into a bit of war, but I guess this one wasn't okay with you conquering Arabia. Conquering a whole civilization (their last city, to be more exact) gives you a huge diplomatic penalty.

If you don't want the world to hate you, he should be willing to give peace if you capture Gao, though he'll hate you for the rest of the game. You could also try to pull Alexander into fighting Askia, which should make him feel cornered enough to let you off.

Conquering Gao is a strong signal to the rest of the world that you intend to win by conquest. If you intend to win by conquest, or you intend to really seriously gut the Songhai enough to be worth taking a bit of a diplo hit, go ahead and grab it - it doesn't get really bad until you have multiple capitals under your control - but be aware how the AI will see that.
 
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