I agree with the poster, I don't bother building any of the pollution-reducing improvements or researching recyling, as I almost always have so many workers that it is not an issue. Also, my games never last long enough for global warming to become a major problem. The only circumstances I'd consider dealing with pollution with Mass Transit Systems, recycling centres, replacing coal plants with solar plants etc would be if I had very few workers available through having been mostly at peace for the whole game. And even then I would probably just build more workers.
As to the enemy throwing nukes, in that case the very least of my worries is going to be any extra pollution produced by my cities. In fact I would give the nuke-throwing example as a situation in which it is imperative for you to have a large army of workers available...
Workers!!
I do have a suggestion, however, to make pollution more realistic and pollution-reducing improvements more vital: have pollution reduce culture! Highly-polluting civs would take a culture hit for every turn they have pollution tiles present in their territory. That way if you're a warmonger and don't care about culture you can just use your army of workers and not worry about it. If you're going for a culture victory you would need to pay much more attention to keeping the pollution down. And it seems realistic too - industrial pollution DOES destroy local culture...