Is there a way to mod overall production times?

Goodgimp

Warlord
Joined
Jan 20, 2006
Messages
261
Location
Salt Lake City, UT
I've been playing around with the balance of research/civics vs production. Basically, I enjoy the research pace of Marathon, but I find production to be too slow to my liking on that game speed.

What I've done previously is multiplied the Research and Civics costs per era so that I get roughly a Marathon feel while on Epic speed. This works fairly well, but it does throw some things off kilter.

What I would like to do instead is stick with Marathon speed, but instead of tackling this from the research/civics side, I want to instead use Marathon as the base and instead globally reduce Production costs. Is there a variable/field that controls this, like there is for Research? Is there a main data file I can search through to answer these sorts of questions myself (I only found what they were for Research by seeing another mod).

Thanks!
 
SQL:-

UPDATE Buildings SET Cost = Cost*2;
UPDATE Districts SET Cost = Cost*2;
UPDATE Units SET Cost = Cost*2;

Change the cost to whatever, Cost= Cost/2 or Cost-10 ect ect.
 
If you want to steal from my mod for an example, feel free. I lowered building cost by 30% (i.e. multiplied all costs times 0.7).

Just update the SQL statements here and delete all the stuff related to tiles and improvements. Be sure to replace the GUID in the .modinfo file as well to avoid a conflict (use a website that generates random GUIDs). You can use Horem's code in the segment where I have currently set the production costs lowered.

http://forums.civfanatics.com/resources/quos-pre-patch-tile-yield-and-building-cost-adjuster.25421/
 
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