Narvana
Chieftain
- Joined
- Nov 20, 2016
- Messages
- 62
I understand that they exist for the sake of balance, but they are such a fun kill for me...
I found some values concerning housing and amenities in Buildings.xml and Happinesses.xml, but I'm not sure how to edit them properly.
EDIT.
Ok, so I edited values in GlobalParameters.xml
into
and those in Happinesses.xml:
into
Do I have to change anything else to make it work without bugs?
I found some values concerning housing and amenities in Buildings.xml and Happinesses.xml, but I'm not sure how to edit them properly.
EDIT.
Ok, so I edited values in GlobalParameters.xml
Code:
<Row Name="CITY_HOUSING_LEFT_25PCT_GROWTH" Value="0" />
<Row Name="CITY_HOUSING_LEFT_50PCT_GROWTH" Value="1" />
<Row Name="CITY_HOUSING_LEFT_ZERO_GROWTH" Value="-4" />
into
Code:
<Row Name="CITY_HOUSING_LEFT_25PCT_GROWTH" Value="1" />
<Row Name="CITY_HOUSING_LEFT_50PCT_GROWTH" Value="1" />
<Row Name="CITY_HOUSING_LEFT_ZERO_GROWTH" Value="1" />
and those in Happinesses.xml:
Code:
<Row HappinessType="HAPPINESS_REVOLT" Name="LOC_HAPPINESS_REVOLT_NAME" MaximumAmenityScore="-7" GrowthModifier="-100" NonFoodYieldModifier="-60" RebellionPoints="4"/>
<Row HappinessType="HAPPINESS_UNREST" Name="LOC_HAPPINESS_UNREST_NAME" MinimumAmenityScore="-6" MaximumAmenityScore="-5" GrowthModifier="-100" NonFoodYieldModifier="-30" RebellionPoints="1"/>
<Row HappinessType="HAPPINESS_UNHAPPY" Name="LOC_HAPPINESS_UNHAPPY_NAME" MinimumAmenityScore="-4" MaximumAmenityScore="-3" GrowthModifier="-30" NonFoodYieldModifier="-10"/>
<Row HappinessType="HAPPINESS_DISPLEASED" Name="LOC_HAPPINESS_DISPLEASED_NAME" MinimumAmenityScore="-2" MaximumAmenityScore="-1" GrowthModifier="-15" NonFoodYieldModifier="-5" RebellionPoints="-1"/>
<Row HappinessType="HAPPINESS_CONTENT" Name="LOC_HAPPINESS_CONTENT_NAME" MinimumAmenityScore="0" MaximumAmenityScore="0" GrowthModifier="0" NonFoodYieldModifier="0" RebellionPoints="-1"/>
<Row HappinessType="HAPPINESS_HAPPY" Name="LOC_HAPPINESS_HAPPY_NAME" MinimumAmenityScore="1" MaximumAmenityScore="2" GrowthModifier="10" NonFoodYieldModifier="5" RebellionPoints="-1"/>
<Row HappinessType="HAPPINESS_ECSTATIC" Name="LOC_HAPPINESS_ECSTATIC_NAME" MinimumAmenityScore="3" GrowthModifier="20" NonFoodYieldModifier="10" RebellionPoints="-1"/>
into
Code:
<Row HappinessType="HAPPINESS_REVOLT" Name="LOC_HAPPINESS_REVOLT_NAME" MaximumAmenityScore="0" GrowthModifier="0" NonFoodYieldModifier="0" RebellionPoints="0"/>
<Row HappinessType="HAPPINESS_UNREST" Name="LOC_HAPPINESS_UNREST_NAME" MinimumAmenityScore="0" MaximumAmenityScore="0" GrowthModifier="0" NonFoodYieldModifier="0" RebellionPoints="0"/>
<Row HappinessType="HAPPINESS_UNHAPPY" Name="LOC_HAPPINESS_UNHAPPY_NAME" MinimumAmenityScore="0" MaximumAmenityScore="0" GrowthModifier="0" NonFoodYieldModifier="0"/>
<Row HappinessType="HAPPINESS_DISPLEASED" Name="LOC_HAPPINESS_DISPLEASED_NAME" MinimumAmenityScore="0" MaximumAmenityScore="0" GrowthModifier="0" NonFoodYieldModifier="0" RebellionPoints="0"/>
<Row HappinessType="HAPPINESS_CONTENT" Name="LOC_HAPPINESS_CONTENT_NAME" MinimumAmenityScore="0" MaximumAmenityScore="0" GrowthModifier="0" NonFoodYieldModifier="0" RebellionPoints="-1"/>
<Row HappinessType="HAPPINESS_HAPPY" Name="LOC_HAPPINESS_HAPPY_NAME" MinimumAmenityScore="1" MaximumAmenityScore="2" GrowthModifier="10" NonFoodYieldModifier="5" RebellionPoints="-1"/>
<Row HappinessType="HAPPINESS_ECSTATIC" Name="LOC_HAPPINESS_ECSTATIC_NAME" MinimumAmenityScore="3" GrowthModifier="20" NonFoodYieldModifier="15" RebellionPoints="-1"/>
Do I have to change anything else to make it work without bugs?
Last edited: