Is this a military emergency?

eyrei

Deity
Retired Moderator
Joined
Nov 1, 2001
Messages
9,186
Location
Durham, NC USA
I do not think the war with the Aztec's qualifies as a military emergency. There are only a couple of enemy units even near our territory, they are only one country and far away, and we already have a large military.

Because of this, I do not think we should be designating many more of our productive cities as training grounds. They should continue building improvements, except one or two more could be switched to musketmen.

What I do think would be prudent would be a campaign to upgrade a large number of spearmen and pikemen to muskets to be sent to our border cities.
 
I basically agree - but all this depends upon what orders the military is given with respect to prosecuting the war. If we go for an early peace (in my view the preferable option) - then we just modernise, upgrade and deploy as convenient. On the other hand, if there is no early peace, and if we order the military to prosecute the war with maximum aggression, then we have a whole new kettle of fish.
 
I agree that the danger is past as long as we do not have to face any more enemies!

I think we did face an emergency when a stack of 14 Aztec units approached Justinian. We spent alot of gold dealing with that though a large part was spent to upgrade pikemen. Getting the leader more than made up for what we spent!:D
 
Originally posted by donsig
I agree that the danger is past as long as we do not have to face any more enemies!

I think we did face an emergency when a stack of 14 Aztec units approached Justinian. We spent alot of gold dealing with that though a large part was spent to upgrade pikemen. Getting the leader more than made up for what we spent!:D

I agree. One of two things happened, or possibly a combination of both that caused the Aztecs to declare war. Sometimes, militaristic AI's will declare war when they have a large stack of offensive units with noone to fight and who are far away from home. They then declare war on whoever is closest. The other possibility, which I think is more likely, is that the 2gpt we got through our threat, became more than they could pay a couple turns later. Thus, they are forced to declare war. I think the latter is more likely the cause, as I noticed that the Aztecs are broke. Since they are broke, they will not be able to find any allies that we are not at war with alread. Maintaining ROPs with our immediate neighbors should keep us from encountering a nasty suprise. If anyone else wants to declare war on us, other than our neighbors, we should then consider this an emergency situation.
 
I hesitate to throw fat into the fire but while I do not think we are faced with an emergency this is a 'time of invasion' according to the constitution. (See screenshot below.) Accordingly, General Falcon02 can reset build queues at will.

Now, once we smack that swordsman is the invasion over? Do we revert to old build queues or leave any made by the General inplace? What happens if we kill the swordsmen and a turn or two later that spearman enters our territory? Touchy questions...

 
The Military Leader can preempt a build queue but not replace it. In other words, Falcon02 can stick a pike in front of a city's build queue but not a pike, pike, knight. If our territory is cleared then I'd say whatever the current build queues are should stay. They can be readjusted again by the governors afterwards.
 
This is why I tried to define 'emergency' a couple weeks ago. One swordsman in our territory near a well defended city certainly does not constitute and emergency if we use common sense. I believe the definition I offered was a stack of 5 or more units or any units near an undefended city. We might say that an enemy force that has equal to or greater the number of units that the nearest city has constitutes and emergency.

At any rate, I again suggest that a couple more cities be set to military production until we are sure the threat is past. While I respect the General's judgment, he should not be given emergency powers at present. It would be best if each governor offer one city, and the military choose two of those offered. We might stipulate that each governor offer one city that produces at least 7 good shields (with the obvious exclusion of Asphinxia). Our main action in the event of this threat should be to upgrade a good number of our pikemen.
 
We don't define the General's powers by "emergency" though. We use "invasion". Invasion is when there are troops in our territory that belong to a civ we are at war with. Do we need to redefine Invasion? Maybe "Invasion in Strength"?
 
Originally posted by Shaitan
We don't define the General's powers by "emergency" though. We use "invasion". Invasion is when there are troops in our territory that belong to a civ we are at war with. Do we need to redefine Invasion? Maybe "Invasion in Strength"?

Alright, invasion then. In any event, a small number of troops in our territory that cannot conceivably threaten any of our cities certainly does not constitute an invasion. Regardless, my opinion is that the best and least intrusive way of handling this is to increase the budget of the military and not begin producing more units in more than a couple cities.
 
Honestly, I don't feel that the occassion causes for MAJOR city queue overriding. However, we must make sure we have a semi-steady flow of muskets and Knights. 1 every 3-5 turns of each being produced.
 
Originally posted by Falcon02
Honestly, I don't feel that the occassion causes for MAJOR city queue overriding. However, we must make sure we have a semi-steady flow of muskets and Knights. 1 every 3-5 turns of each being produced.

Can that be accomplished with one city from each province?
 
I don't think it is a crisis yet. However if China invades, talks some other countries into an invasion so we are in the same situation a few turns ago, and most of our military is over by Justinian, we could have a delema on our hands....
I would agree and keep a unit or two coming online every 3-6 turns.
 
Eyrei:The other possibility, which I think is more likely, is that the 2gpt we got through our threat, became more than they could pay a couple turns later. Thus, they are forced to declare war. I think the latter is more likely the cause, as I noticed that the Aztecs are broke..

Yes, they had 0 gpt to offer for trade before we began the 22/5 chat.

Since they are broke, they will not be able to find any allies that we are not at war with alread.

Unless the "AI versus the human" symptom happens again.
 
Originally posted by Daaraa
I don't think it is a crisis yet. However if China invades, talks some other countries into an invasion so we are in the same situation a few turns ago, and most of our military is over by Justinian, we could have a delema on our hands....
I would agree and keep a unit or two coming online every 3-6 turns.

We still have our army near Tlaxcala.
 
Back
Top Bottom