vahouth
Prince
- Joined
- Jul 21, 2014
- Messages
- 314
But that choice is not dependent on faction.vahouth:
Depending on choice, faction Apostles can still be different from each other.
And still there is a posibility that the upgrade choices are identical in one or more units (This chance is increased in MP and for UUs).You get a permanent decision at each upgrade point - Marine, Disciple, and Apostle. One faction's Apostle would only be completely the same as another's if all three upgrade choices were the same. Otherwise, each Apostle can be different in potentially 3 ways, while sharing some characteristics.
So yes, each Affinity Unit does have a special ability that's tied to its faction, but that ability is not set in stone when you start the game.
Needless to say that some of the option are not that radical eg you can choose +25% if adjacent to a friendly, or +8% per adjacent friendly unit...Big deal.

The bonuses you get from the minor factions appear to be small and not very consequential. In CivBE, the combination of the choices you make and permanent traits you acquire makes your faction play in a very distinctive fashion. It's not all the same.
How so? If you see the Empire Management Screen that I posted in the OP you'll see that the assimilation effect for the "Haunts" minor faction is +5% science per pacified village while the Sisters give a +5% health regeneration. There are tons of minor factions and each has its own contribution when assimilated.
And you seem to forget that these bonuses add up to your main Empire Plan:
Spoiler :

Here you can see that these bonuses are not that puny.

Also, they are unlocked by using the new resource (influence), which you can get only by allocating workers in the city screen.
Influence is used to assimilate minor factions, do diplomacy and for your Empire Plan. These uses are very expensive that increase over time and you'll have to plan carefully where to spend it.