Is this game good yet?

Gotta say that now the waiting between turns is really minimal, at least in my grand PC ;) ..

Looking back, it seems that the long waitings were one of the main problems in the sluggishness of the game, the experience is much better now.

My current game after the patch, is the best game of Civ V I've had, loads of fun.
 
I've become from a Civ V hater to a lover, it's not at great as CIV IV BTS, but it's a good game.

Honestly a big thing about it was also that for a while I didn't even give the game a chance, but now I'm really enjoying it, actually now the alliances and world relations are getting to make more sense.

Also I think the dev team has their heart on the game, like the recent post by Dennis(?) where he outlined what are the next areas that they are working on, I think they are committed.

One of the worst features of the game is the community split, honestly. I'd probably have played it through from launch to now continuously if I had an enthusiastic community to take part in over it, I thought the game was ok but not great.

Post-March patch, by the way... yes, it's good now. I would think about this patch as "Launch day"... this is the point at which the game has reached what I expect for a product launch nowadays. There are plenty of flaws (and they've acknowledged them) and it needs more patching, but it is on the whole a fairly robust experience now.
 
The game simply isn't finished.

The new patch is really good. Really good. The problem is that it addresses only the city building aspect of the game. This was just one area that needed patching. There are other major areas like multiplayer and the tactical (ha! sigh) AI combat engine. Until these are fixed, the game is... well, just dumb, really.

Like I read another poster basically say: If you can enjoy the city building aspect of the game and overlook the other [huge glaring] problems, then the game is 'good yet'.
 
It's getting better. I liberated a civ and they didn't hate me!

I guess it might be silly to be excited about a no-brainer like that finally winding up in the game, but it does make it a lot more enjoyable. Now it seems like weak civs really try to cozy up to stronger ones. I beat on Isabella and took most of her cities. As soon as we made peace, she went to friendly. I think she's probably actually in a subcategory of friendly which might be called "I'm sucking up to you in hopes you don't kill me" which is an improvement. Before this patch, weak civs would refuse to make peace, denounce you all day long, toss settlers in annoying places, etc. to the point where you had to decide whether it was worth the happiness and diplomacy hit to just exterminate the jerks.

It's also nice that denouncements expire. I had friendly relations with Catherine and they soured just because my friend (Washington) backstabbed me. Pre-patch, she would have hated me for thousands of years because of that. Now it's taken a while but she finally went back to friendly.

Also, buildings and tile yields are much nicer. It seems like the AI techs a lot slower. I haven't really been pushing tech hard in my game, but I've been in 2nd or 3rd place in literacy all the way through. In prior games I'd be dead last at least until industrial.

The new city spacing rules haven't caused me any problems. The new policies are a lot of fun. Yeah, maybe too strong, but I think I prefer that to too weak.
 
Montezuma's stated attitude towards me earlier in my current game was "Afraid". I was playing pacifist. That made my day >.>

(He had been battered by some other civ, so he was pretty far behind and he didn't know that I didn't want to fight anyone, of course)
 
I'm going to start a game today. I'm hoping it's "good yet". I only played 8 hours of Civ5 so far. I so want this game to be good. It's not like I like being a hater.
 
I'm going to start a game today. I'm hoping it's "good yet". I only played 8 hours of Civ5 so far. I so want this game to be good. It's not like I like being a hater.

Exactly. We all want this game to be great.

The patch does improve some things but there are still gaping holes everywhere.

I'd estimate a year which strangely enough should have been when the game was released. (Thanks greedy 2K Games. :mad:)
 
I'd estimate a year which strangely enough should have been when the game was released.

Yeah, this thing needed to simmer a while longer. On the positive side, they have way more customer feedback than they would have had if they'd finished the game before releasing it. Next time they should just have a public beta that you have to pay to take part in. Then nobody's disappointed.
 
Yeah, this thing needed to simmer a while longer. On the positive side, they have way more customer feedback than they would have had if they'd finished the game before releasing it. Next time they should just have a public beta that you have to pay to take part in. Then nobody's disappointed.

I remember there being a 165 page document on ideas for cIV. The developers actually took the time to look at it and correctly interpreted what Civ fans wanted.

I think Firaxis has taken a lot of heat and rightfully so. They do seem to be listening now though and the game is slowly getting better with the help of the playtesters.

2K Games are the real villains here though. They deserve to be horsewhipped for forcing the game to be released far too early.
 
Well, I haven't played civ5 in over 2 months, because I thought it was just terrible. I came back here to see if it had improved yet, and this thread just answered that for me.

i see you chose to take the negative answers and not the positive ones :) . Let it go and move on is my advice you will never like this game no matter what , you have made your mind up and decided you hate it.


I think its good , not played a better strategy game since CIV4bts. It's alot diffrent than BTS and not as good imo but still enjoy it.
 
Exactly. We all want this game to be great.

The patch does improve some things but there are still gaping holes everywhere.

I'd estimate a year which strangely enough should have been when the game was released. (Thanks greedy 2K Games. :mad:)

/agree on 2K Games. They make EA seem positively consumer-friendly.

I will say that there are some people for whom Civ V will never be a worthwhile time investment, though. It's not like we all want the same thing here. Civ IV did really well, but it still caught a lot of heat from people who preferred all the glorious complexity of Civ III.

The bright spot here is that this is the second consecutive sequel that they set out to make its own game, so Civ VI is likely again to be its own game, not just a rehash of Civ V. And because of the extensive mod support, it's not like these games are going stale even after Firaxis drops patch support for them.

Next up as far as I'm concerned: get the C++ code into the hands of modders. The game needs work but it's eminently playable now; I want modders enabled more than I want further balancing. Don't get me wrong, I want further balancing, but let the modders go and things will get awesome fast.
 
The game is fun now. The turn time lag fix has improved my enjoyment of the game immeasurably! I was a hater last week.

I expect expansions will add depth to the experience in the coming years. Good jod Firaxis!
 
Exactly. We all want this game to be great.

The patch does improve some things but there are still gaping holes everywhere.

I'd estimate a year which strangely enough should have been when the game was released. (Thanks greedy 2K Games. :mad:)

Ugh... I bought KOTOR 2 recently and it is the same thing. "Rough around the edges" doesn't even begin to cover it. Both KOTOR2 and ciV seem to be cases where, halfway through development the suits a Lucas arts (KOTOR2) or 2K (ciV) came in and said, "Okay you have two more months before release." Firaxis: "Dude, wait. What? Did you just say two months?:eek:" 2K: ":yup:" Firaxis: ":shake:"

That's my hypothesis.
 
I just had an absolutely awesome game on multiplayer. It's was terribly slow, of course, but a total blast beside that. So, it is possible for the game to be 'good yet'.
 
I'm a few hours into a game. It plays the same as before pretty much (keep in mind I only played 8 hours, so I haven't been beyond the medieval age). It's okay, but I still feel like I don't have time to build stuff. I discover technology rapidly, and my cities just don't have time to build anything useful. I can get the easy buildings like granary and monument in. They offer so many buildings, and I'm not sure if they are even worth the trouble. Armory?? Stables? It takes over 30 turns to build these things.

The biggest problem is I played on too easy of a difficulty level, and I'm way ahead. The good thing is I haven't been in a single war (I find wars in civ5 tedious), I took over one city state, and that's it. I'm playing Earth map starting in Asia. Why is it all Earth maps in civ games never seems to have the correct starting positions? I'd like to have seen the city states in the right starting positions as well. oh well.
 
I believe the randomized start locations in the default earth map is by design, so that it's a different experience each time. There are some quite good "real start location" earth maps available via mods.
 
Its much better than on release. I guess we're at the "Warlords" stage with this game. Another major patch and specific addressing of AI dumbness and we may be in BTS territory.

I like the tactics involved in the all-new combat - but then I always build a Navy....
 
As others have said, the latest patch made this game "launch day" worthy.

ive found a couple of paradox games more enjoyable than ciV

The interesting part about my Civ V experience was that it gave me the courage to play Europa Universalis III, Hearts of Iron III, and Victoria II...and I was able to figure out how things worked in those rather complicated games. Once I knew the mechanics, there was no turning back.

Civ V needs to have major improvements before it can pull me away from my CSA game in Victoria II.
 
It's getting better. I liberated a civ and they didn't hate me!

This is very good to read, but how long did that last? IIRC when I did that before the person liked me for at most 4 turns then hated me shortly after. If they did fix that it is one out of many small issues that subtract from game enjoyability.

I hope they keep knocking these out.
 
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