Is This Normal 4 Deity ?

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moof

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The Game: Civ II version 1.0 - AI at Deity level.

7 civs , raging hoardes - Normal map - 5 Billion years - temperate -

Contienents / although the map generater that we got rarely

gives anything larger than the setting does for small islands

At 725 B.C. Population is 260 thousand & 8 cities

Monarchy and the Pyramids are in place along with 10 techs.

masondry was given along with the two settlers at the start.

This is our First Game at Deity. After reading the

War Academy page and seeing a lot of the same ideas that we have

come up with after a year of trial & error and the fact that

the one of the past Games of the month was a deity

we decided to jump over emperor & king and try a Deity.

Now our questions 1. in the book it said that the first citizen

starts out CONTENT (not Happy ,Thanks Starlifter and sorry to others) in Deity, but in our

newest city it shows the lone citizen in the new city as already unhappy !!

What's the deal ????????

2. Is this score any good so far or is it too early in the game to tell?

3. Are we kidding ourselves to think we can wipe out the

Zulus (3 cities 2 size 2s and a three) with a Legion and three chariots,

all veteran as the Russians have already been
wiped out.

4. Used the second Settler to start the Hut Hunt & explore

is this a mistake in Deity ?

Sorry , to clarify here to start the hut hunt was meant till
we find a hut with a unit that could continue the Hunt, at
which time the Settler would build a new city.

5. Does anyone have any problems getting only tiny Islands on the maps ?

Sorry to ask so many questions but we have been trying so long to

figure out how to play Civ. & it is so nice to find a place with

fellow Fanatics to to Talk with about : THE GAME.




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TTFNFm & MTFBWY moof

" Only two things are infinite, the universe and

human stupidity, and I'm not sure about the former. "

- Albert Einstein

Edit to correct Glaring misspeak/typeing error that Starlifter caught ,
Thanks again Starlifter


[This message has been edited by moof (edited July 10, 2001).]
 
Let me preface this response by saying, this is my opinion only.
It doesn't mean much more than that, ok?

1) Every game is different, but by the year you address, I'm in Republic.
As far as happiness, if you have a population 2 and no unit in city, count on unrest.

2)Score? Hard to tell, and is subject to change in a heartbeat in MP.

3)Is the defense vet units? What about terrain where city is located?

4)I put my 2nd settler down at the first decent spot I see. You should see your science rate cut about in half with placement of 2nd city.

5)Islands. It depends on how you set up.
I like custom, normal,normal, varied land mass sizes, wet and warm.
This seems to give more islands and rivers.

Again, just my opinion.
Want to make that crystal clear before I get called a dumbass by EyesOfNight, again.
Hope that answers your questions to a degree.

One other thing, again my opinion.
Playing against AI develops bad habits for MP.

------------------
It's In The Way That You Use It
Tuatha De Danann Tribe
ICQ 51553293



[This message has been edited by SlowwHand (edited July 08, 2001).]
 
I can solve your unhappiness issue. I recently had a similar problem, freaked out, then learned some new stuff about the 'Riot Factor' <a href="http://forums.civfanatics.com/Forum1/HTML/000449.html"> Click Here </a> to see why you have a problem.
 

Now our questions 1. in the book it said that the first citizen starts out Happy in Deity, but in our newest city it shows the lone citizen in the new city as already unhappy !!

Not true, ever. The first citizen is never 'born' happy (light blue), in any form of government at any level.

The first citizen in your first few cities will **intially** be **content** (dark blue). Depending on difficulty level, empire population and size, and other civ sizes, that first citizen may eventually turn red, or even black.

In the current GOTM (Emperor), with about 150 cities in Democracy, all new cities have the 1st 8 citizens born black (double unhappy). # 9 and beyond are born red (single unhappy).
 

2. Is this score any good so far or is it too early in the game to tell?

Your score seems fine; but it is the context of your development within the specific game you are playing that is what's really important.


4. Used the second Settler to start the Hut Hunt & explore is this a mistake in Deity ?

There are very few absolute rights and wrongs in Civ II strategy. Personally, I don't use settlers for exploring, and definitely not for hut-popping (unless they are supported by diplomats to bribe barbs). I would never use a "NONE" settler for exploring, or even in a risky position where it may get killed. Let others get killed. Nones are too rare.


5. Does anyone have any problems getting only tiny Islands on the maps ?

If you get only tiny islands on the random maps you make, try changing the setup settings to large land mass, continent, etc. If you still don't like the way a game looks, make a new one. Or use a pre-made map/scenario.
smile.gif
 
SlowwHand

Thanks for your input & the only opinions we devalue are those
given by people who resort to namecalling,
Thanks for the headsup on the namecalling user.

you said, 3)Is the defense vet units? What about terrain where city is located?

Interesting we were hoping not to look as if we were Total Newbies here but that looks

like a point we may have to reconsider.

a. How do you tell if the units you face are vets?

Cunobelin Of Hippo

Thanks for the link we assume that Riot is the problem for the
1st. person being unhappy.

SlowwHand

You said, Red is a warning sign, right. Is this a refference to the fact that

double unhappy people are black? or some other inside joke ?

starlifter

Sorry for the Glaring Error in the post above we have edited it, & Thanks for your info.

You said, If you get only tiny islands on the random maps you make,
try changing the setup settings to large land mass, continent, etc.

Thanks but we are already using the custom mode and setting it to
large land mass, continents , 5 Billion years but still tiny Islands
95 percent of the time.

Is this one of the Bugs in Civ II without MPG ?

Would getting Civ II Multi Player Gold help?

This is a Mac computer BTW.

------------------
TTFNFm & MTFBWY moof

" Only two things are infinite, the universe and

human stupidity, and I'm not sure about the former. "

- Albert Einstein
 
I don't think one can tell if opposing unit is a Veteran. Maybe you can, and I just don't know. If one can tell, I'd sure like to know.

No, not an inside joke.
I was meaning that before the city rebels you have a warning so you can correct and avoid a rebellion.

------------------
It's In The Way That You Use It
Tuatha De Danann Tribe
ICQ 51553293
 

In reference to tiny islands 95% of the time when using Large Land Mass in game creations:

Is this one of the Bugs in Civ II without MPG ?

Would getting Civ II Multi Player Gold help?

This is a Mac computer BTW.

Honestly, I cannot answer with certainty on the variation of Civ II MGE vs. the earlier incarnations. My assumption is that the game generation algorithm did not change, from reading Microprose literature and interviews with Civ II programmers. I know that the land mass seems to work correctly in my 5.4.0f (March 1999) version of Civ II MGE (for PC). You will still get islands, but not near as extensively.

I'd suggest you use large land mass and generate 5 or 10 games, and use cheat mode to take a peek to see how a larger sample looks.

Maybe someone else might know definitively about this aspect of Civ II's programming; my speculation is that you just hit a statistical anomaly due to the random seed variable that determines the progression of the given maps in question. In other words, lots of islands and no big landmasses in a map generated with a large land mass setting was just "bad luck". Or in computerese, "Pseudo bad luck".
wink.gif
 
In my last mpge game vs a human (and 2 a.is) I built shakespears in my city of minsk 'size 12...and had an unhappy dude still...1 entertainer needed.

Strange...very strange -obviously my black-brown unhappy dudes were out of control!
 

posted July 12, 2001 03:22 PM
In my last mpge game vs a human (and 2 a.is) I built shakespears in my city of minsk 'size 12...and had an unhappy dude still...1 entertainer needed.

That is indeed bizzarre! I've supported over 70 units in the field under democracy with Shakespeare's with no problems. The last line (the wonders line) is supposed to turn and red or black dudes into dark blue dudes.

If you still have the game, try testing Fundy (just go to Cheat mode and force it). Does Fundy also require an entertainer?
 
When I get back from Spain I will be sure to try that Starlifter...

The other odd thing that game was that the goody huts were VERY nice whilst the ship barbarians were more prolific than normal!
 
This may be a coincidence, but I have been using Small maps lately and I've been getting LARGER land masses than with big maps.

The last few small map games I played, almost the entire map was one big continent. On a large or medium map, I rarely get anything large enough to hold more than 10-12 well spaced (non-ics) cities anywhere on the map.



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DEATH awaits you all...with nasty, big, pointy teeth.
 
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