Scumbucket
Chieftain
- Joined
- Aug 16, 2010
- Messages
- 22
Unique unit:
Melee type
(replaces archer)
3 strength /1 movement
1 1st strike, 25% when on hill, 50% v archer, 25% v mounted
125% cost of a normal archer
Upgrades to crossbowman or longbowman
Total benefits of 2 Trait:
1 beaker/1 gold/1 culture per city
25% wonder building
1 gold per 4 gold tile
1 food per 3 food tile
combat 1 to melee
No anarchy when changing civics.
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Is that reasonable? or does it seem overpowered?
Basically the UU is a melee unit that has potential to become an archery unit and the total trait benefits are gimped versions of a combination of other traits.
So if both of this were on one civilization would it be overwhelming or is it balanced?
Melee type
(replaces archer)
3 strength /1 movement
1 1st strike, 25% when on hill, 50% v archer, 25% v mounted
125% cost of a normal archer
Upgrades to crossbowman or longbowman
Total benefits of 2 Trait:
1 beaker/1 gold/1 culture per city
25% wonder building
1 gold per 4 gold tile
1 food per 3 food tile
combat 1 to melee
No anarchy when changing civics.
-------------------------------------------
Is that reasonable? or does it seem overpowered?
Basically the UU is a melee unit that has potential to become an archery unit and the total trait benefits are gimped versions of a combination of other traits.
So if both of this were on one civilization would it be overwhelming or is it balanced?