Catfish
Emperor
The third event would be triggered every turn regardless because the flag is on every turn (Continuous). Remove the Continuous modifier and the event will continue to trigger every turn because ReceivedTechnology would return true every turn. BTW, order within the events file is significant, but in this instance it doesn't matter because ReceivedTechnology triggers are checked before CheckFlag triggers at the beginning of each turn. I produced an order list once, but I can't find the thread. It's probably in my notes somewhere. [Edit: Ah, found it here.]
Catfish said:Triggers that are checked at the beginning of each turn are checked in the following order:
1. Turn
2. TurnInterval
3. RandomTurn
4. ReceivedTechnology
5. CheckFlag
They are also checked in the order they are listed in the events file (obviously), ie, the game will first check all of the Turn triggers in the order they're listed, then all of the TurnInterval triggers, etc. Therefore, order becomes important when you're dealing with triggers of the same type.