TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
I dont see any valid reason why I should not found early religions for my cultural / non conquest playstyle. It works for me very reliably, and it is a very powerful tactic.
A slow start is not a negative when you are not attempting to win by science or conquest. An early religion start makes a far faster start for a cultural win, and also for a builder game as it allows you to get Organised Religion running very quickly.
Settling and developing core culture cities later makes your culture wins slower, not faster. Look at Jesusin's guide to culture wins in strategy and tips; he's one of HoF's masters of the victory condition along with a few others. You don't found early religion in normal games because 1) it's likely to spread to you and 2) it drastically hampers development. After the first 2 or 3 religions, the opportunity cost of founding a religion is much less drastic, meaning you can still easily put up 4 religions on your own and get 1 to spread to you. Considering the diminishing returns of spreading religion + taking time to build cathedrals in cities that are probably not amazing for hammers, you're not losing any time by not founding early religion; you're gaining time.
Isolation founding one of the first 2-3 religions sucks hard because it tends to make large clusters of AI follow the same faith and have a big tech trading group hug, making it more threatening. Also, founding a religion in isolation means that your auto spread will likely kill the chances of getting foreign religion (often 3-4) via autospread, potentially making a push at culture LESS likely from iso despite having a religion at the start.
And i'm not alone in winning conquest in the 1.5 to 3 hour range from isolation in terms of time played, so it's not like it's some major drain to use military anyway lol. Basic waypoint commands and galleon logistics get things done just fine. It's AIRDROPS that take forever because you have to command units individually, which you don't have to do with galleons/transports if you have good waypoints.
EDIT2: It just occured to me that you were probably referring to TMIT's HoF game with Isabella. That was a very specific strategy for very special conditions (everyone in isolation except for two AIs, always war, goal: cultural victory). In that case the AI is slow to develop so you can afford a slow start as well. (It will still set you back, but the risk might be worth taking.)
That too, but primarily because the odds of getting a few religions from the AI in an always war game in iso are miserable. The usual diplo consequences are completely non-factor, and the ideal situation on that map was to win culture from isolation before the AIs could put together a serious invasion rather than bothering with units. If you're intending no major contact with the AI ever, then yes founding religion becomes better lol.