I'm in the process of creating a handful of reskins for Anno Domini, so that there can be a good selection of animated leaderheads. So far, my main success has been Calcagus, which I created from Caesar, adding plenty from Brennus. I think he looks sufficiently different to Caesar to be used in the same game as him. I just need to do a little tidying up with this one and he's ready to rumble.
What I'd also like to do is create a head with a Spartan helmet on. I've got such a helmet in poser format, so I basically loaded up a scene with just the helmet in it and saved it in .obj format. When I tried to load this straight into NifSkope, I was getting messages stating that the texture wasn't loading, so I added an extra part to the process, whereby I loaded my spartanhelmet.obj into 3ds max 8 and ensured it was correctly textured, saving it again in .obj format. This time, it loaded into NifSkope like a dream. I messed about centering the helmet on the head of Alexander and got it spot on. Viewable for sure in NifSkope (although only white - but pointing to texture jpgs) and saved as Alexander.nif. However, when this is loaded in-game, it doesn't show the helmet!! Does anyone know what I'm doing wrong?

What I'd also like to do is create a head with a Spartan helmet on. I've got such a helmet in poser format, so I basically loaded up a scene with just the helmet in it and saved it in .obj format. When I tried to load this straight into NifSkope, I was getting messages stating that the texture wasn't loading, so I added an extra part to the process, whereby I loaded my spartanhelmet.obj into 3ds max 8 and ensured it was correctly textured, saving it again in .obj format. This time, it loaded into NifSkope like a dream. I messed about centering the helmet on the head of Alexander and got it spot on. Viewable for sure in NifSkope (although only white - but pointing to texture jpgs) and saved as Alexander.nif. However, when this is loaded in-game, it doesn't show the helmet!! Does anyone know what I'm doing wrong?