It Doesn't Make Sense

Civman33

Gunship Pilot
Joined
Aug 14, 2008
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417
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Here is something that doesn't make sense. I was playing as Germany, when I built a chariot. Then, I won a battle against a Greek Hoplite. - Repeat-Greek HOPLITE!!! With a chariot without taking a hit! ( For Real! ) Then, I lost it to a warrior in Athens. Doesn't make any sense, you think?
 
It makes perfect sense. These are simply dice rolls made by a Random Number Generator. Anything can win and anything can loose. What you need to wrap your head around is that this is random over an infinite period of time. Infinity is very big, very very big. A run of bad dice in the scope of a single game is infinitesimal.
 
It makes perfect sense. These are simply dice rolls made by a Random Number Generator. Anything can win and anything can loose. What you need to wrap your head around is that this is random over an infinite period of time. Infinity is very big, very very big. A run of bad dice in the scope of a single game is infinitesimal.

Thats intresting to know. Even though there is the RNG it still is confusing to know. I also won a battle with a defending warrior against a knight.
 
It all comes down to the RNG. You must make sure you make an appropriate sacrifice to the RNG in order to consistently win when you should. ;)

There's a useful utility...check it out. It will tell you what the probability of a win/loss is....

Combat Calculator
 
From the combat calculator

Chances of chariot defeating hoplite are:
10% for reg char beating reg hop on grasslands
17% if chariot is veteran
24% if chariot is elite
7% if both are regular and hoplite is on a forest square.

So there you go, a chariot can beat a hoplite.

As for the knight-warrior battle, an elite warrior defending a metropolis built on a hill has a 55% chance of fending off a regular knight. Of course if they are both regular, on a grassland that falls to 6%...still more than 1 in 20.
 
Given the number of combats in a given Civ3 game, and the number of games that have been played, it's no surprise that 'incredibly lucky' results are reported now and then. Even a "one-in-a-million" shot will probably happen once every few games....

And that random chance factor is important. Even 'real' wargames employ it. And that's because chance plays such an important role in warfare. As any general can tell you, no matter how good your plans, once you make contact with the enemy, it all goes out the window. Nothing ruins a battle plan like actual battle. ;)
 
I've seen barb warriors take hitpoints off of Modern Armor, both attacking and defending, which is 1 attack vs 16 defense, and 24 attack vs 1 defense, respectively. Weird results are quite common in civ 3. If results are in your favor, enjoy.
 
I've seen barb warriors take hitpoints off of Modern Armor, both attacking and defending, which is 1 attack vs 16 defense, and 24 attack vs 1 defense, respectively. Weird results are quite common in civ 3. If results are in your favor, enjoy.
I've had worse. I once had a barbarian conscript warrior kill a full strength elite modern armour, without losing a hitpoint. My grandmother had to come in and see what was wrong, I was screaming so loud.
 
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