It kinda sucks that some Civs dont build any Units or dont use there Abbiltys at all.

Hakuoh

Warlord
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Apr 1, 2013
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115
Well everyone knows that some Civs like Ghandi or Marroko/Venice dont build much or any Units to deffend them at all. This leads usually to there Deaths cause there are invaded early on. Sometimes even late cause they still dont build Units. Its okay that they want to win a peacefull game but if they spawn right next to Atilla or Shaka it doesnt makes sense.. The Human player knows that he needs Units to protect himself but those Ais lose there Capital in 3 Turns cause all they have is 1 Warrior and 1 Archer. This is a minnor complain about Peacefull Civs.. They need to consider to build Units when they are near an millitary Enemy.
Marroko never lived till the end in all of my games cause someone always killed him.

And my next Point is that some Civs dont use there Abillitys or UB/UA at all.
I never saw Portugal building Feitorias or Arabia has never Luxurys on him which should be doubled.. And dont tell me he sells everything to the Ai this cant be possible 24/7.

So iam Collecting bugs and minor complains and hopefully those can be fixed in the future in form of an Patch.
And sorry for my grammar since english isnt my mainlanguage.

1. Ais need to consider the Millitary strenght of there Neighbours and to be aware of an DoW.
2. Culture/Tourismus focused Ais need to focus more on Great Works and Digsides.
3. Portugal needs to build Feitorias.
4. Arabia needs to use his doubled Luxurys.
5. Babylon should plant there first Sientiest and not waste it for 1 free tech..
6. Byzanz should focus more on Religion on many games she doesnt even get one..
7. China doesnt double attack with her Unique unit.
8. Venice should consider Puppets more often durring the mid game instead of playing Yolo 1 City challange.


So if you have more i can add plz let me know.
 
What level are you playing on?

I only play on prince, but I don't see some of the problems you have. For example, in my Prince games:

2) Some of the AIs are always building wonders. In fact, in some games they beat me to many of them.
3) I've seen Portugal build Feitorias many times
4) Arabia has a ton of luxuries in many of my games
5) I've seen Babylon with academies, though I'm not sure if he used first GS for that or not.
6) There are some games where Byzantium is a religious monster, and some games where she is not
7) Just played a game the other night and the cha-nuks (or whatever they are called) were firing twice of my units
8) I've seen games where Venice has become a monster because of all the CS's he gobbled up.
 
The only true issue is with the Netherlands, who doesn't use his UA at all. A true shame, that, he might be a more formidable opponent if he did. As is, he's generally middle of the pack.
 
It could certainly be better.

I play on Emporer.
Hm this sounds strange.

I play on Emperor too, and while some AI don't use enough their UA in some games I wouldn't say it's systematic.

I've seen Venice with 3 to 6 puppets on Emperor, and once or twice with much larger conquered empires. I do see it too with only one, or playing OCC. I think the Venice AI tends to expand more or faster when it can't reach enough cities with TR from Venice. It also needs a good deal of extra happiness to gobble up these size 12, 15 cities.

I see Feitora often enough. I count 8 in my current game. It's not enough for 22 CS but perhaps Maria already has these luxuries (the AI doesn't seem to build them "in case I lose the other source" as I might do as a human playing Portugal). She also had a ton of Nau at some point.


2. Culture/Tourismus focused Ais need to focus more on Great Works and Digsides.

Some sure do. In my current game the Shoshone and Hiawatha are both playing wide and both have around 90-100 tourism, and that's before they'll get their hotels.

My own continent was crawling with German archaeologists earlier on. And now Maria I's are everywhere.
 
Austrian AI: Has also forgotten their UA exists. It appears the problem here is that their flavor for becoming city state allies is too low so they don't become allies long enough to marry.
 
The AI's has it's own UA called "Surfing on a Shrimp Sandwich" and it exploits it happily. It means "Playing on Chieftain and getting too many bonuses.

I've failed so many scenarios on Emperor... and they expect me to beat them on Deity?
 
to be fair to the game, deity isn't meant for everyone, and really isn't supposed to be a difficulty that everyone can beat. especially with scenarios. just my opinion, but this isn't all madden or something, deity is no joke
 
Austrian AI: Has also forgotten their UA exists. It appears the problem here is that their flavor for becoming city state allies is too low so they don't become allies long enough to marry.

Just played a game she annexed every single cs on her continent and became runaway..

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you sure this isn't just on lower difficulties? I have seen this type of stuff on 3-2-1, but never on prince or above. seems like most have the same experience.

Austrian AI is annexing key city states in my games. heck, just stole a key ally right from under me.
 
How much I hate to say it, but India built a Super-army in one of my games once. Early too.

This was on Emperor and he took 2 civs before turn100. He was threatening my friend Oda, who asked if we should war against him and I said yeah, in 10 turns. 2 turns later India invaded Japan with 3 cities around turn 140 and gobbled him up in 6 turns?

Erh what? The war deal was out of course and I checked Ghandi out. 12 war-phants, 4 comps, 6 archers and 3 spears...of what I could see. He only had 4 cities.

He surely used his UU in that game.

I'm glad I killed him before he got to nukes. Sometimes he can be very aggressive.

Point: Sometimes the AI build a few/a lot of the UU, sometimes they consider a different strategy is better to win. You never know. :)
 
to be fair to the game, deity isn't meant for everyone, and really isn't supposed to be a difficulty that everyone can beat. especially with scenarios. just my opinion, but this isn't all madden or something, deity is no joke

I wouldn't have much of a problem with it had it not been for too many scenario achievements being tied to Deity. That's just a slap in the face. Yes, I like achievements... Stupid Ancient Wonders of the World... designated winner always spawn at the other side of the map invasion is pointless, and even if I succeed, and have 6 out of 9 wonders I still don't have enough points...

ON TOPIC though, some of the UA's are easier for the AI to utilize than others. Iriqouis, Siam, Russia usually tends to be somewhat mean even on King (Not a very good player) since their UA's are mostly automatic, whereas say, Assyria's UA might not always be helpful since the AI tends to go on the same science path?
 
Austrian AI: Has also forgotten their UA exists. It appears the problem here is that their flavor for becoming city state allies is too low so they don't become allies long enough to marry.

This is an odd one. I've played games where CS were going red left, right and center, and games where Austria didn't mate once (despite surviving to the end).
 
How much I hate to say it, but India built a Super-army in one of my games once. Early too.

This was on Emperor and he took 2 civs before turn100. He was threatening my friend Oda, who asked if we should war against him and I said yeah, in 10 turns. 2 turns later India invaded Japan with 3 cities around turn 140 and gobbled him up in 6 turns?

Erh what? The war deal was out of course and I checked Ghandi out. 12 war-phants, 4 comps, 6 archers and 3 spears...of what I could see. He only had 4 cities.

He surely used his UU in that game.

I'm glad I killed him before he got to nukes. Sometimes he can be very aggressive.

Point: Sometimes the AI build a few/a lot of the UU, sometimes they consider a different strategy is better to win. You never know. :)

This, in my games on Emperor/Immortal by the end of the game Gandhi has like 8 self built cities and in many cases a few more conquered, as well as better science and much larger cities than the other AI's.

I suspect it's something to do with the UA + AI bonuses giving him tons and tons of happiness by the mid game, which makes the AI go berzerk and start looking for ways to expand, coupled with the increased science from larger cities and his late game nuking he's a real menace.
 
You can always go into the files and tweak the AI flavors. For example, Byzantium I believe has a 7 rating for Religion, which is pretty high. The problem is that those flavors fluctuate by 2 in each game. I set hers to 9, which makes her found a Religion almost every time. Other Civs, such as the Maya, really shine when going wide; the AI, however, likes to stay relatively tall and focus on wonders. I increased their expansion flavor a bit, made them a bit more science focused, and decreased their wonder lust, which makes them a bigger threat long term. I've also tweaked many of the "Culture" Civs to focus on Great People and Archeology, which has actually led to some crazy tourism outputs.

There are definitely some Civs that don't use their abilities the fullest. Denmark could be a real powerhouse if he had a higher expansion and military rating; the Mayans could be science monsters if they'd expand more; Babylon would be great if the AI knew how to handle great people etc. it's very frustrating seeing the wasted potential (which is why I've tweaked some of the flavors), but overall, the Civs work. I have seen Chu's firing twice many times; have they moved that turn? If so, that uses a movement point. Some Civs (Persia, Siam, and Ethiopia) play to their abilities very well.
 
5. Babylon should plant their first Scientist and not waste it for 1 free tech..

I've actually thought about this one lately. There might be a reason for the AI not to do it, and that's frankly that the AI is pretty crap at war. I know Babylon gets an Archer UU and improved Walls, but that's not going to save them from a quick Composite Bow rush. I get the feeling that they bulb that first scientist simply so the free Academy doesn't scream "come get me!" to somewhat-less-than-nice players or Empires.

I know I'd sure zerg down a neighboring Babylon for that free Academy.
 
I've actually thought about this one lately. There might be a reason for the AI not to do it, and that's frankly that the AI is pretty crap at war. I know Babylon gets an Archer UU and improved Walls, but that's not going to save them from a quick Composite Bow rush. I get the feeling that they bulb that first scientist simply so the free Academy doesn't scream "come get me!" to somewhat-less-than-nice players or Empires.



I know I'd sure zerg down a neighboring Babylon for that free Academy.


You're giving the AI far too much credit. The AI doesn't know how to handle Great People most of the time. Plenty of times I've seen Great Engineers, Merchants, Artists, etc. run around while at war when there surely is a better use for them. The strangest thing is that they're fairly inconsistent with what they do with their great people. Rarely do I see the AI plant their Academies, but I've seen plenty of Custom Houses and Manufactories around their cities.


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