It takes forever to load a scenario

Palcho

Chieftain
Joined
Jul 18, 2002
Messages
16
Is it just me (my computer) or does it take forever to load a scenario. I just threw some cities (about 390 - 400) and placed improvements into them. No units. The map is Marla's world map (240*200 i think).

I've been waiting for about 5 minutes now and about 20% is done. OR to put it another way. Its covering the "C" in the word Configuring Scenario... Holly Crap!!!! thats more like 10%

I've had saved games with similarly large maps (filled with units and cities) and they load much quicker than this (and even they are slow).

Any ideas? Or is the map too large.

EDIT: Added number of cities. And its up to f......
 
Given up!!!! Almost an hour has gone and not even 50%

So much for making scenarios (modified maps) on large maps....

Have to try a small one.....
 
I have the same problem. Any scenario I try takes forever to load. The 2 world map scenarios that come standard load in a second, anything i download however takes a long time.

any help would be excellent!

-sam
 
I have a 2GHZ P4 with 640M RAM. When I generated a 250X250 map in the editor (didn't create cities) it would take 5-10 minutes but when I loaded the scenario and let the game create the map it was much faster, like 1 minute. Must be the cities.
 
I have an 1.4 mghz (everything is pretty much state of the art, well it was until a couple of weeks ago anyway :) ) AMD and it takes me a long time too.
 
try smaller scenarios, i know your problem my own world 1700 scenario takes about 30min to load.
 
yeah loading complicated scenarios take FOREVER which gives it opportunity to freeze...load and do some errands or something or use a less complicated one.
 
Absolutely!

I have a 1.6 Ghz Pentium 4 with 512mb of RAM and WW2 scenarios such as that one done by Phoenix takes ages to load.

Units in particular slow the whole process down...in a mod I designed where I had over 250 different units in it took me 10 minutes to load.
 
Is this supposed to happen? I don't think iti has anything with the CPU or RAM, it's probably a bug, because it should never take that long. I haven't played any scenario's yet because they take forever on my P4 1.7 Ghz.
 
The city/historical version of my mod is brutal for the initial load...
also you will find the problem again when lets say a Civ dies and you are playing Regicide - the game has to recalculate all the borders etc and that wait is worst than the initial - for me almost 10 minutes...

In the end the only solution IMO is limit the cities...
 
My new scenario with 31 civs, The UK scenario takes about 2 hours or more to download. I now have it in a saved game version for people downloading it.
 
Yeah, the latest version of Rome in the Modern World (II) takes a long time to load on my P4 computer... and after all the detail I put into it, it's annoying to have to wait 2-3 hours (I can't remember which it is)
 
I like playing scenarios that have a lot of detail and a lot of cities, but it takes forever to load. Esp., as stated above, when a civ is destroyed on regicide. I go watch a TV program and come back to find that it is just finishing up recalculating. It almost makes me take the peaceful route to winning.
 
Heck, and just IMAGINE if you simply had a computer that was 32 MB RAM and 300 MHz..... (the minimum system requirements for the game, according to the 1.29f edition that I got for Christmas). HAHAHAHAHAHAHAHAHAHAHAHA!!!

Sure am glad I upgraded from 96 to 192 meg RAM..... :p

Huge maps with 16 civs take 3-4 minutes per computer turn for me (550 MHz) after about 1650 AD or so..... :( I hardly see the hard drive run, either, so it must have something to do with memory allocations the program hits or something.... Too many reexecuted loops will kill speed, no matter WHAT your processor is..... :mad:

-- From The Cellar :smoke:
 
Lol, I know the problem oh so very well also. Imagine, Huge map, 256 DDRRAM, 1.8 Ghz, I couldn't continue playing after awhile because the graphics got too jerky when playing. The wait times were a pain too, but the graphics problem became just too much for me. I just keep it at normal size from now on. But the problem is not the technology of software. It's hardware bottlenecks. I can give a good example, in my room, I've got this old junker that I only use for word processing anymore. It's 50 Mhz (Ouch, I know) and about 32 Megs of RAM (I think), and I have the same problem with CivII. Not too sure about the load times, but playing takes forever. I use CivII on the thing I'm using right now. Basically no slowdown. So my suggestion. Wait until the price of a computer reaches a thousand dollars, with the following: 3-4 Ghz (Multithreading should be standard, and would probably help a lot), 1 Gig of RAM, 10,500 RPM Hard drive, a good video card would help too (but in premade {like HP, Dell} they aren't usually standard), a 52x CD-ROM (If you're feeling adventurous, anything above 48x, it's said a CD will begin to break down right inside the drive). With specs like those, load times would be what they are if I played CivII on this thing. But there is the fact that by that time, CivIV will be out, and then there going to be a whole new load (no pun intended) of problems.
 
well i reackon all these long scenarios should have saved game versions if possible.
 
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