”TDK” said:
But is that even possible? Is there room for another version of the same civ in the 3000BC, with an early start and late start conditioned UHV, UB, UP, UU, settler map, etc.? Or are you just talking about changing the dynamic names, leaderheads etc.?
Dynamic conversion of Rome into Italy for the 3000BC start is not impossible, but it does present some additional difficulties that do not arise for the 600AD start.
• Dynamic names/leaderhead: easy, no problem there.
• Flag/colour borders: problematic. It would be nice to have dynamic flags and see the
tricolore. Failing that, Italy will have to stick with SPQR. (Of course, one could change the Roman flag instead, but I can’t think of any ‘neutral’ flag that may apply both to ancient Rome and modern Italy.)
• UU & UB: those shouldn’t be difficult to add, just make it so that the Rome-Italy combo gets a couple of UUs, an early one (legionary) and late one (bersagliere). But I agree with sku98rkr that this creates a precedent. If Rome-Italy gets multiple UUs, then it seems that Iran-Persia, HRE-Germany, etc. should also enjoy the same benefit. Same for the UB.
• UP: as far as I can tell, the UP is difficult to change even in the 600AD start. Italy is not particularly renowned for its rail network, but it seems that we’ll have to go with “the Italian power of infrastructure”.
• UHV: I have no idea how UHVs are coded. But the basic idea is that the Rome-Italy combo will have in total six UHVs conditions: if you satisfy the first three conditions you win as Rome, if you satisfy the later conditions you win as Italy.
• Settlers/stability map: Italy and Rome will have to use the same maps. Not ideal, but no huge problem there that I can see. Ideally, Italy should aim at colonizing Libya and Eritrea... but, by the time Italy spawns, those areas will be already settled anyway.
• Spawn-date: in the 3000BC start, Italy’s spawning must be made conditional on Rome’s having collapsed. That shouldn’t be a difficult piece of coding. The question is: provided that Rome has collapsed, when should Italy spawn? Will it spawn randomly after the world discovers Nationalism/Liberalism/Constitution? Or will it have a fixed spawn-date (say, 1860)? I’d prefer random spawn, though that would create balance problem.
”kairob” said:
The argument that the foreign invaders who destroyed the Roman Empire suddenly became the Roman Empire by carrying on with Roman Culture and Tradition seams like a pretty flawed argument to me.
That’s a caricature of the argument. It does not say that the invaders “suddenly became the Roman Empire”. Rather, the argument distinguishes between
Roman empire and
Roman civilization: although the (Western) Roman Empire came formally to an end with the deposition of Romulus Augustus, the Roman civilization lived on because the invaders were gradually (not suddenly!) absorbed into Roman culture. That makes a lot of sense, especially considering that the invaders were already partly Romanised even before the invasions.
Unfortunately, Sid Meier’s Civilization, unlike Europa Universalis: Rome, does not have a game mechanics that simulates well the phenomenon of the assimilation of the conqueror by the conquered.
If you look at the Byzantines and Turks and apply the same logic there then we could just as boldly say that the Ottoman Empire is the Byzantine Empire
But why would anyone want to apply the same logic to the Byzantines/Ottomans? The argument that Roman civilization survived the barbarian invasions is not supposed to be a general theory of invasion dynamics. We have to judge on a case-by-case basis. Clearly, the Ottoman invasion of the Eastern Empire is not comparable to the barbarian invasion of the West (Many Byzantine scholars migrated elsewhere and the Ottomans were not absorbed into Greek-Byzantine culture, by contrast the Goths kept Romans intellectuals as political advisors and were absorbed into Latin culture). Even then, it is reasonable to say that a good deal of Greek-Byzantine culture survived the fall of Constantinople.