It's getting hot in here

1proudamerican

Chieftain
Joined
Jun 7, 2011
Messages
9
My new way to play- Hotseat by myself!
After too many hours playing mostly multi-player I decided to take a little brake. So I am back after a couple months abstinence and found I really like playing with myself. Has anybody else experimented with this kind of gaming pleasure?

Don't get me wrong I have nothing against playing with others. I simply work too hard to play CiV on into the morning hours. If I am going to play CiV, I need the freedom to step away, no matter how close I think I am to world domination. The fact that you do not have to worry about somebody quitting every time war is declared, crashed games, and losers who say you cheated because you are better (as if it is wrong to destroy armies with a massive fleet or take hold of every port side town without any warning) are all definite pluses.

Overall the experience is interesting. I give it 4 out of 5 stars. The biggest disadvantage is no matter how in lightning a game is, you don't have that satisfaction of beating a different mind.

My first game I went with a small free for all (ffa) Aztec (A), France (F), and Russia (R) vs 3 ai on continents. I should say I can be flexible when it comes to strategy, but I always look at the long game (until I am left with nothing but revenge) and prefer smaller/smarter civs. The ai turned out to be a mistake in this game. It turned out that my 3 teams were pitted on one continent with Japan (J). F started with a good lead and was about to become untouchable. R hit the steel jack pot and and swept over Paris as the F-in-smartypants (I checked the demographics to do a threat assessment) seemed to be a bigger threat than A. Unfortunately I decided to push the attack forward and take F's only other city which I thought would be a simple task after I healed. During the same time A did an even quicker number on J (the only ai in play.) and conquered both Osaka's cities in a few turns. After A saw R take Paris he realized he would get harder to defeat with time. A decides to make a desperate move on R's only known iron source which was next to an upstart town in between the 2 players capitols. It was very risky because R might have had more iron and A's army was recovering from conquering J. R's main army was crossing into F's last town when he noticed a barb encampment disappeared in the no man's land between A and R. Having recently spotted a Jaguar warrior in the general vicinity R does the prudent thing and diverts reinforcements to assist in guard duty. A pulls an unexpected upset with the help of one-sided combat luck and pillages R's iron at the critical point before F falls (which would have been R's back up iron) and just before reinforcements arrive. The combat odds did not turn for R and he lost Novgorod after a few turns. Even A was surprised at his own success. After a failed grab to retake the city R pulls back and puts a citadel on the new border. Fast forward (past F's pathetic attempt to retake Paris with a couple L-swords) and R skips a couple techs and starts building Rifles. A culture bombs R's citadel right before the first R rifles arrive. R's army was spent in a desperate but nearly successful attempt to stop the great artist. By the time R can come up with a few rifles A's defenses are in place so R goes for the old iron mine instead of the city as R sees somewhat useless A frigates. As the stale-mate continues and R slowly loses his advantage over
A, I suddenly realized A had a very unfair advantage being boarded with an ai. I decided to start over without any ai.

If this post catches steam I might tell you how that game is going.
 
I think he means playing a hotseat with 3 humans in a team versus 3 ais in a team. Except he plays all 3 the humans.
 
Nope, you can set teams in advanced setup. A team is an alliance that can't be broken so no need for DoF.
 
No, this game is a free for all. I was playing as France, Russia, and Aztecs against each other and against 3 ai civs. No teams. You have to use what you see on each civs turn to make your decisios. You have to act like you do not know you are going to be attacked by your neighbor that you also control.
 
I used to play Monopoly against myself when I was a kid 'cause my little brother always got bored and quit on me. I never thought of trying it with Civ but might be fun. It's a challenge to make sure you don't favor yourself over yourself when doing trades though.
 
You can do this with hotseat?

Ossom
 
I played just about everything alone as a kid, since people where (and are) afraid of semites. Even though I don't nowadays, I've developed the skill to play against my self without influencing who wins. :D

Are Jews mistreated where you live?
I'm sorry to hear that.
In America they are treated better, despite stereotypes.
 
I played a fun game several weeks ago using this method, but using slightly different rules. I only enabled domination and science victories. Then I enabled two civs for myself and made them teammates that worked together. One civ (Babylon) specialized in research. The other civ (China) specialized in military strength - so that it could defend both civs. Since I had two civs as a team my research was combined, which made the game a lot easier. So I upped the skill level considerably. It ended up being a lot of fun, but still kind of easy. I'm thinking of trying it again sometime with the same setup except that I'll make the AI players have teams of two civs so that they can research faster.
 
No, this game is a free for all. I was playing as France, Russia, and Aztecs against each other and against 3 ai civs. No teams. You have to use what you see on each civs turn to make your decisios. You have to act like you do not know you are going to be attacked by your neighbor that you also control.

That would be impossible for me, if I know I'm attacking myself I can't pretend I'm not attacking me. (wow, this sounds strange if pulled outof context)

However, I'm certainly playing me as a team of 3 civs against a team of 3 AI's soon.
 
Playing with yourself in Civ V would just be wrong...

Make 3 empires, have one eat 2 of them with no resistance, while their remaining troops wreak havoc on AIs... that is cheating
 
Playing with yourself in Civ V would just be wrong...

Make 3 empires, have one eat 2 of them with no resistance, while their remaining troops wreak havoc on AIs... that is cheating

How about one team of 3 (you) versus another team of 3 or more (the ai)?
 
Are Jews mistreated where you live?
I'm sorry to hear that.
In America they are treated better, despite stereotypes.
No, Arabs. Jews are treated better. (though a political party is on the rise here that encourages racism, Arabs have been treated badly for a long time because their all terrorists, right?)
 
Honestly well done to 1ProudAmerican it's a great idea and very funny. An interesting idea would be:
1x3 human as your favourite civ playing three different strategies (tall, wide and culture)
1x3 AI same nation
1x3 AI same nation

That's 9 nations on a standard map. Low sea level and everyone get's space. Set the game up for your adequate difficulty level and enjoy playing parallel strategies with the same nation in the same game. I'd say you'd learn a lot that way.

The big question is how bad is the AI when it is teamed up as allies? Can it cope?

Cheers
 
The big question is how bad is the AI when it is teamed up as allies? Can it cope?

Cheers

I have teemed with ai in the past and it is terrible. They will make peace when you are 1 turn away from taking a capitol city. Nobody really cares to mention your not at war any more, so if you don't see any spontaneous troop movement (forces vacating enemy territory) you have no idea. To top it off, you get left out of the peace negotiations and your "buddy (f*er)" take all the spoils of war (or mortgage their empire if they don't have a strong force.)
As for teaming with yourself, it is about as wrong as using cheat codes. This is not to say you can't diplomacy (or backstab) with yourself. You just have to approach it the right way. Let's say Catherine needs some of Washington's elephant to make her happy. No matter how much you want to see her pull off the upset, Washington can only make a trade he thinks is in his best interest (unless you assign Washington the cheerful giver trate from the get go.) I guess you could do some real tweaks to the diplomacy and personality system if you were so inclined. Bring back cattle raids and border skirmishes without total war. Create a real subservient vassal state that is just waiting to get its revenge. Give everybody your choice of trates that determine there behavior. I prefer the this deal will help me win approach, but maybe I will pre-assign at some point.
What is so different about doing things this way is you have to say WWMD [What Would Montezuma Do] one minute, then what is best for Napoleon here, and so forth. To take it a step farther, when you step into Napoleon's shoes, you have to act like you don't have a spy in Montezuma's court and make your decisions strictly based off what Napoleon is seeing. If you can't do that, it would all be stupid. I have found it easier to have split-CiV-personalities than keep up with the basic details of city management; especially when you play 7 other nations before you assign that new worker to the mines. Playing like this will help you add strategies to your play book, keep track of larger empires, and anticipate other players (real other players, not self other players) moves.
 
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