1proudamerican
Chieftain
- Joined
- Jun 7, 2011
- Messages
- 9
My new way to play- Hotseat by myself!
After too many hours playing mostly multi-player I decided to take a little brake. So I am back after a couple months abstinence and found I really like playing with myself. Has anybody else experimented with this kind of gaming pleasure?
Don't get me wrong I have nothing against playing with others. I simply work too hard to play CiV on into the morning hours. If I am going to play CiV, I need the freedom to step away, no matter how close I think I am to world domination. The fact that you do not have to worry about somebody quitting every time war is declared, crashed games, and losers who say you cheated because you are better (as if it is wrong to destroy armies with a massive fleet or take hold of every port side town without any warning) are all definite pluses.
Overall the experience is interesting. I give it 4 out of 5 stars. The biggest disadvantage is no matter how in lightning a game is, you don't have that satisfaction of beating a different mind.
My first game I went with a small free for all (ffa) Aztec (A), France (F), and Russia (R) vs 3 ai on continents. I should say I can be flexible when it comes to strategy, but I always look at the long game (until I am left with nothing but revenge) and prefer smaller/smarter civs. The ai turned out to be a mistake in this game. It turned out that my 3 teams were pitted on one continent with Japan (J). F started with a good lead and was about to become untouchable. R hit the steel jack pot and and swept over Paris as the F-in-smartypants (I checked the demographics to do a threat assessment) seemed to be a bigger threat than A. Unfortunately I decided to push the attack forward and take F's only other city which I thought would be a simple task after I healed. During the same time A did an even quicker number on J (the only ai in play.) and conquered both Osaka's cities in a few turns. After A saw R take Paris he realized he would get harder to defeat with time. A decides to make a desperate move on R's only known iron source which was next to an upstart town in between the 2 players capitols. It was very risky because R might have had more iron and A's army was recovering from conquering J. R's main army was crossing into F's last town when he noticed a barb encampment disappeared in the no man's land between A and R. Having recently spotted a Jaguar warrior in the general vicinity R does the prudent thing and diverts reinforcements to assist in guard duty. A pulls an unexpected upset with the help of one-sided combat luck and pillages R's iron at the critical point before F falls (which would have been R's back up iron) and just before reinforcements arrive. The combat odds did not turn for R and he lost Novgorod after a few turns. Even A was surprised at his own success. After a failed grab to retake the city R pulls back and puts a citadel on the new border. Fast forward (past F's pathetic attempt to retake Paris with a couple L-swords) and R skips a couple techs and starts building Rifles. A culture bombs R's citadel right before the first R rifles arrive. R's army was spent in a desperate but nearly successful attempt to stop the great artist. By the time R can come up with a few rifles A's defenses are in place so R goes for the old iron mine instead of the city as R sees somewhat useless A frigates. As the stale-mate continues and R slowly loses his advantage over
A, I suddenly realized A had a very unfair advantage being boarded with an ai. I decided to start over without any ai.
If this post catches steam I might tell you how that game is going.
After too many hours playing mostly multi-player I decided to take a little brake. So I am back after a couple months abstinence and found I really like playing with myself. Has anybody else experimented with this kind of gaming pleasure?
Don't get me wrong I have nothing against playing with others. I simply work too hard to play CiV on into the morning hours. If I am going to play CiV, I need the freedom to step away, no matter how close I think I am to world domination. The fact that you do not have to worry about somebody quitting every time war is declared, crashed games, and losers who say you cheated because you are better (as if it is wrong to destroy armies with a massive fleet or take hold of every port side town without any warning) are all definite pluses.
Overall the experience is interesting. I give it 4 out of 5 stars. The biggest disadvantage is no matter how in lightning a game is, you don't have that satisfaction of beating a different mind.
My first game I went with a small free for all (ffa) Aztec (A), France (F), and Russia (R) vs 3 ai on continents. I should say I can be flexible when it comes to strategy, but I always look at the long game (until I am left with nothing but revenge) and prefer smaller/smarter civs. The ai turned out to be a mistake in this game. It turned out that my 3 teams were pitted on one continent with Japan (J). F started with a good lead and was about to become untouchable. R hit the steel jack pot and and swept over Paris as the F-in-smartypants (I checked the demographics to do a threat assessment) seemed to be a bigger threat than A. Unfortunately I decided to push the attack forward and take F's only other city which I thought would be a simple task after I healed. During the same time A did an even quicker number on J (the only ai in play.) and conquered both Osaka's cities in a few turns. After A saw R take Paris he realized he would get harder to defeat with time. A decides to make a desperate move on R's only known iron source which was next to an upstart town in between the 2 players capitols. It was very risky because R might have had more iron and A's army was recovering from conquering J. R's main army was crossing into F's last town when he noticed a barb encampment disappeared in the no man's land between A and R. Having recently spotted a Jaguar warrior in the general vicinity R does the prudent thing and diverts reinforcements to assist in guard duty. A pulls an unexpected upset with the help of one-sided combat luck and pillages R's iron at the critical point before F falls (which would have been R's back up iron) and just before reinforcements arrive. The combat odds did not turn for R and he lost Novgorod after a few turns. Even A was surprised at his own success. After a failed grab to retake the city R pulls back and puts a citadel on the new border. Fast forward (past F's pathetic attempt to retake Paris with a couple L-swords) and R skips a couple techs and starts building Rifles. A culture bombs R's citadel right before the first R rifles arrive. R's army was spent in a desperate but nearly successful attempt to stop the great artist. By the time R can come up with a few rifles A's defenses are in place so R goes for the old iron mine instead of the city as R sees somewhat useless A frigates. As the stale-mate continues and R slowly loses his advantage over
A, I suddenly realized A had a very unfair advantage being boarded with an ai. I decided to start over without any ai.
If this post catches steam I might tell you how that game is going.