I've been waiting for 12 years. Is this it??

Macce

Chieftain
Joined
Oct 17, 2005
Messages
5
Ever since I played the coolest game ever, civilization in 1993(?) I have been dreaming about one scenario. I want to do the following:

Play a world map (or map of Europe) with a friend, where we form a permanent alliance and take on a massive number of AI-controlled opponents. We will trade everything including line of sight and can look at each other cities.

Also, it is crucial that we get to select our starting position on the map, so we can start next to each other.

Will this be it? Will this be possible in Civ4?? It has not been in any Civ yet, and I've been dissappointed so many times before..
 
If you're playing a scenario in europe, you should be able to choose 2 civs that are geographically beside each other in the world rather than picking a starting spot.
 
First things first: Welcome to CFC :band:

If you and your friend share open borders, then you will be able to move units in the same map squares which will help the fighting of the large groups of enemies. You will also be able to gift eachother units, speed up the research of a certain technology by researching the same technology, make use of eachothers road or railroad network and share the bonusses of the wonders both of you have build. So a lot of elements of a true alliance are in the game.

On the other hand, I haven't read about a map of Europe, so I don't think the game ships with one. But the game has excellent modding capabilities so there will certainly be a modder on this forum that will create a map for Europe. If you don't have the patience to wait for someone to make such a map, then maybe you could make it and (please) post it on the forum for others to share.
 
There appears to be a WW2 scenario with a map of southern Europe/N. Africa in one of the screen shots. Maybe a partial map? You could be in luck!
 
Thanks for the info guys, I'm almost starting to believe here :)

In previous civs, the starting locations was always random. The English could start in Austalia and so on, so even if we chose English and German, there was no garantee we would start next to each other. You could *almost* mod it sucessfully, but not fully.

A world map with non-random starting locations would be truly awesome! And coupled with an editor where you could rearrange starting position for all civs(and get it to work), would be unbelievable cool
 
If you do a world map, and are both European, depending on the number of AI nations you use, I'd recomend one of you play as the Russians. And the other a Western Europe nation. This way, the Russian player can extend into asia, while the western europe can take England, the better part of Euro continent, and N. Africa, assuming no other Euro AI. This way, you'll be less in each others way, allowing both to grow to a good size while still maintaining your capitol near the center of your civ.

If you don't have a European preference, another good choice could be choosing civ's on the American continent. Assuming you don't get the 3rd civ starting there(which you could team up on) you should get a good amount of time to build yourself up. I always like building myrself up, then taking on the world.
 
You will definitely be able to set you and a friend to be on one team, sharing research/wonders/line of sight and fight together agaisnt a host of AI nations. And as long as a world map is shipped with the game (which Firaxis has said will be the case), you can do it on Earth too. :)
 
Also, you can apparently take any picture and it can be turned into a map, so if you have a map of Europe that you'd like to use, it seems you can do that pretty easily.
 
Thanks for the info guys, I'm almost starting to believe here

In previous civs, the starting locations was always random. The English could start in Austalia and so on, so even if we chose English and German, there was no garantee we would start next to each other. You could *almost* mod it sucessfully, but not fully.

A world map with non-random starting locations would be truly awesome! And coupled with an editor where you could rearrange starting position for all civs(and get it to work), would be unbelievable cool

HAve you downloaded any player created maps/mods most of the player maps have specific starting locations so England is in England and Australia is in Aistralia (also, do you have conquests?) In fact most of what you described (outside of line of site and players sharing everything) can be modded and has been modded in Civ III conquests.
 
Sildo:

Yes we tried Civ3 Conquests with modded maps, but they all failed in one way or another. Can't remember exactly, but I think it didn't work with the World map (starting locations got messed up), and then we tried to run a random map where we hope to start next to each other, if we chose civs that were close. Didn't work. We also found a program that would fix the starting locations, but that kept cashing.

What we could do was to load a random map and then edit our starting positions, but then the whole map was reveald, and that wasn't the plan either..
 
Macce said:
Ever since I played the coolest game ever, civilization in 1993(?) I have been dreaming about one scenario. I want to do the following:

Play a world map (or map of Europe) with a friend, where we form a permanent alliance and take on a massive number of AI-controlled opponents. We will trade everything including line of sight and can look at each other cities.

Also, it is crucial that we get to select our starting position on the map, so we can start next to each other.

Will this be it? Will this be possible in Civ4?? It has not been in any Civ yet, and I've been dissappointed so many times before..

yes, this is in Civ4. You can set teams at the beginning of the game and you can also set starting locations in our scenario files.
 
Soren Johnson said:
yes, this is in Civ4. You can set teams at the beginning of the game and you can also set starting locations in our scenario files.
yay! :D

Even though I already knew this. :p
 
Even Civ3 had cultural starting locations. While this isn't the best, because both you and your ally would have to have a similar culture region, you'd want to avoid other civs of that culture region.
 
Back
Top Bottom