naterator said:
though you're a technically sound quarterback, mr. bledsoe, you tend to make poor decisions when the game is on the line. such as the jag rush. if, instead of getting iron working, you build a few workers and a chopped a stack of axes, you'd kill your enemies faster and have some basic infrastructure to boot.
But your missing the point, for that you need first copper, and then each and every city connected to said copper, and therefore takes much, much longer...also you then have to leave a large enough army lying around your home territory to defend against the barbarians, who are at that time generally a much bigger threat than ANY of your AI opponents (I'm talking huge maps / marathon here)..
By not bothering with infrastructure, you have nothing to defend apart from the cities themselves, and therefore can throw everything you've got at the AI..with slavery, you can even leave some cities completely empty (as long as theyre pop 2 or more) knowing you can pop rush a defender if needs be..with 2 workers grouped, you can also chop jags from each and every city as needed (forgot to put that in original post)..
The main thing here, is the speed which you can amass a large army and set it to work. Unless you fluke copper very close to your capital, and even then you may have to build a city in a compromised long term position just to get it without a border expansion, and then connect it to all your cities, and then defend each route (cos obviously a break in the link stops axe production in its tracks to the affected cities)..then by the time you're ready to go, the Jags have already destroyed a civilization.
I don't really enjoy playing the Aztecs much these days, because Jag rushing is really the only way to justify their UU, and makes them one dimensional..
And btw, researching mining, bw, iw isn't exactly a lengthy tech path