T 1, 2590 BC
New Curragh sent west from Barcelona (6T to uncharted waters)
Northern Worker begins road (3T)
Madrid MM'd for 5FPT, 8SPT = Gran in '3T' (but will get +2 IBT-shields)
Exploring Curraghs + Warriors continue fog-busting: there is a nice river to the north of our peninsula...
IBT
Zzz...
T 2, 2550 BC
Hmm... Isn't this when my set should have started? CAII is now reporting Turn 30...?
LUX% to 40% to prevent a riot in Madrid, MM'd (5FPT, 7 SPT, 10 CPT by taking the roaded BG from Barcelona) for the Gran in 1T
Barc is building a Worker (in 3T), so will not grow/riot, so southern Warrior heads south -- sees Coast
Northern Warrior finds Sumeria (SCI + AG) just north of the river! Enkidus right on our doorstep, oh joy...
Gil is up Bronze (his other start tech), WarCode (maybe traded from Julie?), and Myst already! (did he pop CB from a hut?), but he wants pretty much everything we have (118g + 3gpt) for Bronze OR WarCode, and a deal for Myst is "not possible" (=monopoly?). Maybe he'll be so kind as to build Oracle or ToA for us...
But he's broke and has only 1 additional town (Sumer) so far. And we're already AVERAGE against him! What's he done with his starting units?
IBT
Madrid --> Settler (4T) at 4 FPT (15 food to Pop6), 7SPT (+2 shields on growth)
(Yes, wastes 1 food in total, but sets us up perfectly for 4T-Settlers at Pop4-6 until the BGs are mined for 10 SPT and 4T Warrior+Settler)
T 3, 2510 BC
Madrid-Barc road complete, decorrupting Barc's 4th shield for Worker now in 1T
Southern Worker begins mining Madrid's 2SE BG (6T)
Southern Warrior turns west again
Northern Warrior turns east, and immediately hits Coast! We will not be able to expand past Gil without a fight
Northern Curragh continues east, meets the Arabs (REL + EXP). Abu also has Bronze and WarCode, no cash, and 1 new town (Medina). He will give up both techs for Alph, but I'm not sure I want to sell it to him. Yet.
With Madrid now working a 2 CPT Lake, LUX% can go back to 30%
IBT
Summie Settler-pair passes our Axe, heading south...
Barc -> Curragh (8T at 2SPT, excluding +2 IBT-shields, Pop2 in 4T at 3 FPT)
T 4, 2470 BC
Barc's new Worker to road southern Cow (1+3T)
Northern Worker begins mining Madrid's newly roaded northern BG (6T)
Northeastern Curragh ventures 1 tile out to Sea, spots another island in the west. Time to take a risk (move ends on Sea tile across the strait)...
Julie is now selling Bronze (or WarCode) for CB + 55 (or 60) gold
IBT
Curragh survives!
Settler-pair turn west
T 5, 2430 BC
Northern Warrior heads NW along Summie border -- there's a great town-site on the west coast, 2 Fish + 1 Cow...
NW Curragh heads along south coast of new island
NE Curragh follows coastline south -- wonder if this landmass joins back up to ours...?
IBT
Settler-pair appears to have seen Yum-town as well...
T 6, 2390 BC
CAII sez: Arabs just got Masonry and Wheel! I smell a 4-fer -- if we can afford it...
With SCI+LUX zero'd I have 137g + 9 gpt, but Gil says this is still not enough for Myst. Drat.
Game saved for team-consultation