Jarmrik
Warlord
- Joined
- Oct 9, 2016
- Messages
- 173
Next, I'm proud to present the "Eagle Owl", a combat walker designed to bring a mechanized support to the rangers presented above. With a bit of imagination and industry, it could easily be turned into a vtol unit. I'll see later.
This one is a bit particular, because it just came out of my brain and hands instantly, without any plan nor picture, by putting vertices one after one, just as they came. Same for the texture, it's the first time I made one without any helper nor starting point. I'm honestly proud of the result, as I didn't expected I could do something like that. This is why it is very special to me.
I put it on the NextWar assault mech anim and modified the gun effects. My only regret is that I haven't been able to put more functionnal effects nodes on it (bad method, or possibly bad anim model, I didn't really understand). If one wants to make the nose machinegun and the rocket launchers functionnal, feel free to do so, and don't forget to upload it!
If you want the walking anim to be synchronized with the standard displacement speed of Civ4 models, you'll have to set fMaxSpeed tag to 1.0 in CIV4UnitInfos.xml:
<fMaxSpeed>1.0</fMaxSpeed>
A special thought to @need-my-speed on this point
Download:
This one is a bit particular, because it just came out of my brain and hands instantly, without any plan nor picture, by putting vertices one after one, just as they came. Same for the texture, it's the first time I made one without any helper nor starting point. I'm honestly proud of the result, as I didn't expected I could do something like that. This is why it is very special to me.
I put it on the NextWar assault mech anim and modified the gun effects. My only regret is that I haven't been able to put more functionnal effects nodes on it (bad method, or possibly bad anim model, I didn't really understand). If one wants to make the nose machinegun and the rocket launchers functionnal, feel free to do so, and don't forget to upload it!
If you want the walking anim to be synchronized with the standard displacement speed of Civ4 models, you'll have to set fMaxSpeed tag to 1.0 in CIV4UnitInfos.xml:
<fMaxSpeed>1.0</fMaxSpeed>
A special thought to @need-my-speed on this point
Download:
IFCW "Eagle Owl"
Futuristic infantry support combat walker Anim included. For a better visual rendering, set the tag to 1.0 in the CIV4UnitInfos.xml of your mod. Comments & discuss take place there...
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