brennan
Argumentative Brit
Megalou said:When the staff calculate the best dates for spaceship, 100K, etc, they have to take into consideration the possibility that a player can reach the domination limit.
Finally, the idea presented elsewhere of giving score bonus for playing "peaceful" or "fair" games is absurd to me. You might as well argue to pay a reduced price for the game in the store because you're not going to use the game's full potential. However, I hope in future versions that the penalties for treacherous behaviour will be potentially much more severe than they are today. The AI should be able to recognize liars and scoundrels and gang up against us. Occasionally, trade embargos are a nuisance, but they seem to sign those against each other to the same extent.
Right, so lets take away the scoring benefit of reaching the domination limit no matter what the victory condition you are aiming for. Let's encourage people to use the game to its full potential by levelling the playing field for other victory conditions: If you play for a diplo win, warmongering behaviour should count against you. If you play for a culture win likewise. The way things stand at present, almost all high scores are generated by the same strategy, regardless of the final victory aim.