JB01 Newb/Rookie C3C training game...

Off topic,

OK Mirc, what do you compete in? Chess, dog-shows, archery?
 
Classical Guitar. I have over 60 prizes only at classical guitar, and since I started playing (10 years ago, when I was four) this is the first contest where I didn't take ANY prize and I DIDN'T EVEN MAKE IT TO THE FINAL ROUND!!!!! :eek: Unbelievable for me, and a huge loss of money that could even cause me to lose my house! So many very important people (like Hubert Kappel, Nikita Koshkin, Leo Brouwer, Costas Cotsiolis, Carlo Marchione and many others) told me that I could be the best in Europe at my category (they really told me, I'm not joking). I won many international contests and this is the first one where I got nothing!!!!!!!!!!!!!!!!
The difference between European and American thinking is that the Americans are looking for players who did CD recordings and the Europeans are looking for winners of the competitions. For example, Manuel Barrueco probably didn't win any competition in his life, but since he was born in Cuba, he had acces to the USA great marketing style and thus became a very important guitarist.

I don't know if I will be able to play today, but I still believe that I will.
 
looked at save.
a general look-see
JB1_sw_3.jpg


you could lower lux and raise sci, saving 1 turn and earning 3 more gpt.

JB1_sw_6.jpg

dots recommended along a view of the empire.
JB1_sw_9.jpg

JB1_sw_5.jpg

JB1_sw_4.jpg

JB1_sw_8.jpg

Fort Apache is KEY to future conquest. just place a few cats, archers and a spear or 2, and see the waves crash on the walls.

JB1_sw_7.jpg
 
soul_warrior said:
Fort Apache is KEY to future conquest. just place a few cats, archers and a spear or 2, and see the waves crash on the walls.
And some swords, now we can build them.
Sorry I couldn't play yesterday. I will play today though.
We get about 1 unit every turn, so we will have more troops soon. There are so many troops in Ta-Tu and you talk about a Fort Apache city. Are we planning to attack Carthage? If yes, then why don't we attack Germany first? Carthage has the Numidian.
 
Mirc said:
<snip> Are we planning to attack Carthage? If yes, then why don't we attack Germany first? Carthage has the Numidian.

German land are too crappy. I'd save them until later. Carthage looks lik they could become a power house if we dont take action now.
 
lurker's comment: SW, that is not a choke, one NW is a choke, cause units cant go throuh a lake.:D :p
 
I played azzaman333's first save pretty close to what we have here and did get the Republic Slingshot. I bet we missed it by a turn.
 
Mirc said:
BTW, what's the republic slingshot?

Republic slingshot is when you research Code of Law prior to researching Philosophy, then still being the first Philososphy and selecting Republic as your free tech. This is easyily done on levels lower than Emperor, but can be done on Emperor.

SW, makes a good point about the state of your empire. Personally I'd still wait for your UU before attacking.
 
I played. Didn't have time to write a turn log, but here are the most important events:
2 new cities founded (Silk Generator and Fort Apache); the promising coast line from the north west of the continent actually leads to a 2-square island; all cities (except one) are connected to Silks; 6 Archers (iirc) and 1 sword are placed in Fort Apache, 2 archers are on their way, 1 sword will be done in Ta-Tu the next turn.

The SAVE



Now a funny thing about civ colors:
redoryellow1ki.jpg
 
azzaman333 (2) -
jb1964 (1) - Up
Mr David (1) -
Vaiar (1) -
drakdan (1) -
Mirc (1) - Just played

I got it and will begin playing late this evening. Mr. David, how quickly can you begin your 10 turns?
 
Turn 0 &#8211; 1000 BC
I changed the regular archer builds to cats.
Ft. Apache switches to a barracks which may be needed for in-between healing.
And on final thought I&#8217;m putting Ta-Tu to a settler so we can continue to expand both North and South.
Turn 1 &#8211; 975 BC
Moving some unit back because a German sword is looking frisky.
Looks like there has been some warring in the South.
I traded for HBR and sold Philo to Germany. CoL is nearly worthless.
Turn 2 &#8211; 950 BC
Making workers.
Turn 3 &#8211; 925 BC
German sword steps into our territory.
Build Tsetserleg and Baruun-Urt.
Turn 4 &#8211; 900 BC German sword steps through.
Turn 5 &#8211; 875 BC Nothing
Turn 6 &#8211; 850 BC Nothing
Turn 7 &#8211; 825 BC Build Ereen
Turn 8 &#8211; 800 BC Nothing
Turn 9 &#8211; 775 BC Nothing
Turn 10 &#8211; 750 BC Nothing

OK, I built 8 more workers. We had too many undeveloped tiles being worked.
Two setters are making thier way to locations marked on SW dot map.
Yes we need an army, but we need to claim the land.
We're 4 turns from Republic. Once in Republic the first thing to do IMHO is to kill off the warriors.
 
:crazyeye: It's been awhile since I've checked this thread. I'll take it, but can you give me the rundown of what our short term goals are for now?
 
Hiya MrD,

Republic is due in 4 turns so you get to lead us through the anarchy. I envision us revolting to Rep as soon as it comes in. You'll need to MM all the cities to keep them from rioting. Hire a specialist when you can do without an entertainer.

The short-term goals are to continue making settlers and workers to claim and improve our lands. Always try to not waste worker movements. You don&#8217;t want to send a worker anywhere that will take two turns to get there. If the worker&#8217;s final destination is over a river see if you can have him work a few tiles on the way without having to absorb the movement penalty.

After the revolt I would disband every warrior. And since the units no longer serve as MP&#8217;s we can pull units on our western front to the East for the attack. But be sure we have a few archers/swords sprinkled about for the inevitable landing of the lone unit next to the undefended city.

I would continue w/ cats in cities that do not have a barracks and swords elsewhere. We&#8217;re going to have to attack Carthage to get the horses.

Afterwards we need to look at trades. We did not do a very good job of trading CoL around. There are still a few Civ's that do not have it but any suggestion of using it to get another tech was deemed insulting. We can also trade Rep to whomever we intend to invade in hopes that they will also revolt just prior to our attack. At Emperor the AI's anarchy is probably no more tha two turns but I'll take any advantage that's available.

Managing our empire while in Rep will be interesting. We intend to warmonger a bit so we will deal w/ WW. We also need to keep trying to pick up monopoly techs. However, we will also be able to collect techs for any Civ we're about to eliminate.

Once we take our continent (we're going for a domination win) we'll skinny down the troops, crank out the workers and settlers and reseach our way to find our "fiends" over the sea. Suicide galleys will have to do until we get there. Given the size of this continent I have go to believe there's a short route there.

Next time anyone gets one of the pop-ups that ranks the Civs please take note of those that we have not yet met. I seem to remember that one was the Babylonians.

Synopsis:
1) Research to Rep and revolt
2) Continue settling and improving the land!
3) Make worker/settlers from those towns working undeveloped tiles and those that cause us to need an additional 10% on the entertainment slider.
4) Cats and swords from non-barrack and barracked cities respectively when not making workers and settlers.

Comments, input, ect.?
 
You could check the spacerace window. Also, is switching to republic the best idea at the moment? Unit support will murder us since we don't have size 7 towns or marketplaces. I used to do immediate switches to republic, but I've found that despotism, with the unit support and MP can be better in the short term.
 
drakdan said:
You could check the spacerace window. Also, is switching to republic the best idea at the moment? Unit support will murder us since we don't have size 7 towns or marketplaces. I used to do immediate switches to republic, but I've found that despotism, with the unit support and MP can be better in the short term.

This is an excellent point. I used to wait until I had achieved short term military goals and captured a few more luxuries. Then I went to an immediate switch since that was the example in each SGoTM I had played.

I can go either way.

Draken - hold off
JB - dunno
others?
 
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