Jason The King
Deity
JNES I Roman Empire
Ok, this is the NES that will hopefully hold us over until the SUPERNES arrives, in which I will; decide if the game continues or not, seeing I will be in that one and UKNES2/3.
The rules are very similar to UKNES2, with a couple more add-ons that make it more complicated for me, but hopefully funner for you. The new addons will be trading agreements, and for the most part rebellions and taxes/governments.
Provinces in JNES will be extremely sophisticated. Each province will have a recourse, stone, wood, fish, or grain. Also, each will have a population, which will in fact have a happy stat.
TRADING AND RECOURSES
Each province has a recourse, in which can be traded or used by your nation. The recourses are:
Stone: Decreases to cost of buildings by one gold
Wood: Increases navy defense and offense attacks by one
Grain: Increase population in a chosen area
Fish: Increase population in a chosen area
When an army has occupied the province, it has there on become under the control of the nation, and in the orders (if it is fish or Grain) tell me where the population will rise. This could be good or bad, depending on the state of your nations people. You can have a surplus of only 3 recourses, meaning you cannot get the bonus more the three times for every given province. If a surplus is gained, and there is no use for it, you can either trade to another nation who has a surplus of something you need, or it will go to waste. To trade with another nation, you need to a pathway, clear of enemy troops and ships, through provinces to their capital.
MOVING
Each Navy/army can only move one province at a time. You may move however many armies/navies you want in a turn. Transporting- you can load 4 armies onto one fleet maximum, and transport to another sea all in one turn. You cannot, however, unload after the movement in the same turn.
BATTLING
My battle system is somewhat complicated with dies, and so will not write about it since it would take so long. However, I can be persuaded if enough people ask. L
HAPPY
This is how the happy system works: Each of your province has a happy, ranging from 1-10 (10 being the highest). In normal times, you have a happy of 5, which is normal. In war time, for every nation you are against, it is a minus one. When trading, for every trading partner you are with it is a plus one, and when allied )this does not just mean MPP) it is a plus one, during war and peace time. When population is increased, and the happy is a five or above, you get a bonus 1 gold every turn from that province.
Gaining Money
For every province, you gain 3g from taxes, 5g for your capital like in UKNES2. But, if you have a population increase, you gain a + 1 for every population increase in that province. Keep in mind that you can only have 3 population increases for each province.
TOWN HALLS, ETC.
You can build town halls, dock yards, and Barracks in each of your provinces except the capital. Town halls allow you to build both armies and navies, and cost 20g. Barracks and dockyards cost 10g each. When invaded, the structures are destroyed.
· Your armies and navies can only be built by your capital. Thus, for inland capitals, only when a dockyard or town hall (on the coast, of course) is built in a province can you begin construction on a navy
· Once your army is built, it can move once in the same turn. This does not apply to navies.
· All recourses are recognized as follows (all of them are brown or white on the map)
o Stone: A filled circle
o Grain: A hollow Circles
o Wood: A filled Rectangle/Square
o Fish: A filled circle in water
*Your town halls, barracks, and dockyards looks as follows:
- Town halls: Filled White Square
- Dockyards: Filled White Circles
- Barracks: Hollow White circles
* Displays for certain provinces are in the black area the top right corner of the map, and are for the provinces to small to put anything in other then the numbers. Sorry guys Here, armies in the province will go as a number, then I will write TH for town hall, B for barracks, and D for dockyard. The recourses will be shown next to the number as well in white form.
Nations:
Britannia: UKnemesis
Gaul: Juliennew
Spain
Libya
Rome: Anarchy Rulz
Greece: Kennelly
Egypt
Mesopotamia: Revolutionary
Germanic Tribes:
Ok, this is the NES that will hopefully hold us over until the SUPERNES arrives, in which I will; decide if the game continues or not, seeing I will be in that one and UKNES2/3.
The rules are very similar to UKNES2, with a couple more add-ons that make it more complicated for me, but hopefully funner for you. The new addons will be trading agreements, and for the most part rebellions and taxes/governments.
Provinces in JNES will be extremely sophisticated. Each province will have a recourse, stone, wood, fish, or grain. Also, each will have a population, which will in fact have a happy stat.
TRADING AND RECOURSES
Each province has a recourse, in which can be traded or used by your nation. The recourses are:
Stone: Decreases to cost of buildings by one gold
Wood: Increases navy defense and offense attacks by one
Grain: Increase population in a chosen area
Fish: Increase population in a chosen area
When an army has occupied the province, it has there on become under the control of the nation, and in the orders (if it is fish or Grain) tell me where the population will rise. This could be good or bad, depending on the state of your nations people. You can have a surplus of only 3 recourses, meaning you cannot get the bonus more the three times for every given province. If a surplus is gained, and there is no use for it, you can either trade to another nation who has a surplus of something you need, or it will go to waste. To trade with another nation, you need to a pathway, clear of enemy troops and ships, through provinces to their capital.
MOVING
Each Navy/army can only move one province at a time. You may move however many armies/navies you want in a turn. Transporting- you can load 4 armies onto one fleet maximum, and transport to another sea all in one turn. You cannot, however, unload after the movement in the same turn.
BATTLING
My battle system is somewhat complicated with dies, and so will not write about it since it would take so long. However, I can be persuaded if enough people ask. L
HAPPY
This is how the happy system works: Each of your province has a happy, ranging from 1-10 (10 being the highest). In normal times, you have a happy of 5, which is normal. In war time, for every nation you are against, it is a minus one. When trading, for every trading partner you are with it is a plus one, and when allied )this does not just mean MPP) it is a plus one, during war and peace time. When population is increased, and the happy is a five or above, you get a bonus 1 gold every turn from that province.
Gaining Money
For every province, you gain 3g from taxes, 5g for your capital like in UKNES2. But, if you have a population increase, you gain a + 1 for every population increase in that province. Keep in mind that you can only have 3 population increases for each province.
TOWN HALLS, ETC.
You can build town halls, dock yards, and Barracks in each of your provinces except the capital. Town halls allow you to build both armies and navies, and cost 20g. Barracks and dockyards cost 10g each. When invaded, the structures are destroyed.
· Your armies and navies can only be built by your capital. Thus, for inland capitals, only when a dockyard or town hall (on the coast, of course) is built in a province can you begin construction on a navy
· Once your army is built, it can move once in the same turn. This does not apply to navies.
· All recourses are recognized as follows (all of them are brown or white on the map)
o Stone: A filled circle
o Grain: A hollow Circles
o Wood: A filled Rectangle/Square
o Fish: A filled circle in water
*Your town halls, barracks, and dockyards looks as follows:
- Town halls: Filled White Square
- Dockyards: Filled White Circles
- Barracks: Hollow White circles
* Displays for certain provinces are in the black area the top right corner of the map, and are for the provinces to small to put anything in other then the numbers. Sorry guys Here, armies in the province will go as a number, then I will write TH for town hall, B for barracks, and D for dockyard. The recourses will be shown next to the number as well in white form.
Nations:
Britannia: UKnemesis
Gaul: Juliennew
Spain
Libya
Rome: Anarchy Rulz
Greece: Kennelly
Egypt
Mesopotamia: Revolutionary
Germanic Tribes: