Played my first 20 (rather un-eventful) turns
T0: Select Bronze Working as tech
Settle in place => Work Boat (Swap tile from Corn to Forst Grassland, WB in 23)
T4: Find Pigs and Stone, too bad we can't settle
T7: We meet Qin Shi Huang (Ind/Pro)
T11: Pop a hut => Experience => Promote warrior to Woodsman 2
T13: Islam founded far, far away.
T15: We meet Washington (Exp/Cha), he is very close to Qin, and Qin is very close to us!
T19: Washington pops a hut, one turn before we could
T20: End of my turnset
Screens of our lands:

Qin and Washington:

Here's the roster:
Quotey - Up - 15 Turns
fuRRie - 10 Turns
The Sansman - On Deck - 10 Turns
JesusOnEez - 10 Turns
frankcor - 10 Turns
T0: Select Bronze Working as tech
Settle in place => Work Boat (Swap tile from Corn to Forst Grassland, WB in 23)
T4: Find Pigs and Stone, too bad we can't settle

T7: We meet Qin Shi Huang (Ind/Pro)
T11: Pop a hut => Experience => Promote warrior to Woodsman 2
T13: Islam founded far, far away.
T15: We meet Washington (Exp/Cha), he is very close to Qin, and Qin is very close to us!
T19: Washington pops a hut, one turn before we could

T20: End of my turnset
Screens of our lands:

Qin and Washington:

Here's the roster:
Quotey - Up - 15 Turns
fuRRie - 10 Turns
The Sansman - On Deck - 10 Turns
JesusOnEez - 10 Turns
frankcor - 10 Turns
):
not a big deal since I have only been looking at the save.
. Shoot without bug I have to check the city every turn to see when the whip anger disappears
. Start a work boat (45 turns) to grown London (3 turns)
. I did not fool with the London so I do not know why there is still two more turns before it completes


because they placed a city in a spot that we needed. I really only saw a settler as a good build option because of these reasons. I would have switched immediately to an Archer for garrison duty as soon as we got the tech. 

