JOE-07 - Surfer Dudes!

Sorry guys, I have been a bit busy this past weekend but I should be able to take a look at the save tonight and comment further.
 
I think we are doing OK, get rid off some outdated units, and keep drafting.
 
Get rid of some outdated units means UPGRADE THEM I hope. We have no hapiness to draft- I made 2 drafts and those were the max we could do without redshirts. We couldn't even have had the globe in London or something.
 
I kind of lost count of the turns and probably played a few more than ten. This is likely to be a bit of an unstructured report as I didn't keep a very good turnlog either.

Started off by doing a bunch of trades: Lib to Sury for optics and engineering. Lib to Sal for music and 900 gold. Spent our meagre cash upgrading four CR units to rifles. Deleted a whole bunch of obselete lvl1/2 units.
First turn Qin demands we cancel deals with Cherry Chopper. Qin may not be our closest friend but he's certainly our closest enemy so I cave in cravenly.
A few turns pass. Couple of theatres get built. Several redcoats get drafted, couple more units get upgraded. Spies start heading towards Medina.
Turn 5. You say you want a revolution? Well you know, we all want to change the world. A mere three turns of anarchy and we've adopted slavery, bureaucracy and free religion. Odd combination? I don't think so!
Turn 6 and Bonehead demands 550 gold we'd painstakingly amassed. I advise him to place his demand in a sunless region. Spend the cash on another upgrade.

Turn 7 comes the moment of Doom.
Declare on Sally!
:eek: Is that a big stack or are you just pleased to see me?
Sally's camel archers capture Narjan. A fine start to the war indeed.

Turn 8 and Sally's big stack is no more than a smear on the landscape (at the cost of a couple of redcoats and a cat). A great general appears in Nottingham! Cool :cool:.

Time to move a bit and heal a bit. Great general becomes a nice doctor.
Recapture Narjan, kill three CAs, lose redcoat.

Turn something or other (1535 ad). A spy is rumbled in Medina. The other one daringly and succesfully completes his city revolt mission. Sally has a dozen units parked in Medina including a few CG2 longbows/xbows. Catapults die by the score (actually 4 of them). A redcoat dies (at 99.8% combat odds :p). Medina is captured. Hey, where's the beach man? What, you mean this ain't surf city? It gets razed.
By a complete coincidence a great engineer appears in London. How weird is that?
j7d10000.jpg


Sally's power is falling (it'll fall even further next turn after the loss of Medina is registered) but we're down to 2 cats and about 18 redcoats.
j7d20000.jpg
 
Good turns, situation is starting to look better, We did lose a big army, but we are geting some speed.
 
I have some bad news, windows on my computes has decided to go on strike this weekend, so until I have some time to actually figure out what the @#$%#@% is the problem I am going to have to go on autoskip.

Good going pigswill. FuRRie I believe you are next since, barring some computer generated miracle, I will need a skip for.
 
OK I got my computer at home working now, turns out virus scanner got knock out. I see no posts since the 15th, is anyone still interested in playing?
 
I guess Furrie is MIA.

This is not going to be easy to win. On the other hand it is quite possible to lose. Best kind of game really.
 
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