Join City?

If a worker joins the population of the city increases by one. If a settler, it increases by two.
 
Its that simple. If you cant support the extra population eg no aqueduct you aren't given the option to join
 
There's one more thing to note, which is that if it is a foreign worker, it will remember its nationality when joined - so if you join (say) a Russian worker to a Persian city, the new population point will be Russian.
 
Oh, and by the way, if you feel like redistributing city population around, use workers to do it, not settlers. Settlers cost 3 times as much as workers (30 shields to 10 shields) yet only add twice as many citizens.
 
Originally posted by RufRydyr
If you join a 'foreign' worker to a city on you border, that city has more of a chance of culture flipping, so be careful.
That's why right behind my invading force is a small stack of settlers. I take a size 5+ city & plop down a settler or two to "Thin the Heard" as it were. Less aggrivation in the long run.
 
Foloow up question.

When you've conquered territories, say the entire continent of Australia. Must you:
-garrison troops there.
-how long must you keep there.
I am sure that this question differs from level to level. Excuse the question for the civy snobs, but sorry I still a cherry.
 
If its an entire continent I tend to keep my usual garrison for cities elsewhere in the captured cities for as many turns as is necessary until the city has its own defensive units. I ship or fly any excess units out
 
Originally posted by Elvis
Foloow up question.

When you've conquered territories, say the entire continent of Australia. Must you:
-garrison troops there.
-how long must you keep there.
I am sure that this question differs from level to level. Excuse the question for the civy snobs, but sorry I still a cherry.

Are you talking about how long after the resistors are gone? What government are you in? How far is that continent from the other ones?

There are lots of variables.

If the resistance has ended, I'll just leave a small force in case a city flips back or to defend against an invasion. If the continent is close to cities I control on another continent and I have some ships available, I'll leave less troops.
 
I think you should be able to make any human unit join a city, not just workers or settlers.
 
Originally posted by King_Lewis
I think you should be able to make any human unit join a city, not just workers or settlers.
Well then you would either have to make all units require pop points to build, which wouldn't be too good, or not make them require pop points to build yet be able to add points, which would probably severely unbalance the game. (And BTW the way of doing it in the editor is making all units cost a certain amount of pop points.)
 
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