oops i wasnt referring to the mage line units, was referring to the priest UU mouth of the divine.
They perhaps ought to automatically follow the state religion? Makes sense thematically, and it allows them to actually use their divine promo.
oh and one more thing... I killed Egrass off but I was unable to build the shrine of the champion. =(
mmm... played a few more games with the Jontar, I suppose this should be placed under the actual Jontar thread but just a few other quick thoughts about them
* 1/2 thralls are... mmm... somewhat lacking. against a human player who picks up just a shock I, they make total mincemeat of them, leaving the only other defensive unit early on being the wild troll, which cannot be build and is severely limited in numbers--ie. against a determined war/axe rush the Jontar has effectively no defense.
The earliest effective giant unit would possibly be the Hunter, since Hill giants require too many techs, but hunting+lodge come in way too late to be useful, though actually surviving till them makes the giant hunters hard to stop.
suggestion: perhaps leave thralls at 2/3 (aka pacifist elohim wars) and increase the hammerage to fit--still too weak to effectively attack, but at least does a respectable job at defending.
* I suggest changing the philosophical trait on the Mother leader. Being capped at 8 pop/city, there is absolutely no way the Jontar can pursue an effective SE--philospohical trait would be useful in maybe popping the first 2 GPs, but thats about it.
You might say that the House of Ancestors UB would add to the GPP, but adding a 5% boost and 3% per other House bonus, with say 20 other cities with houses (quite a generous figure already), would mean a 65% GPP boost.
With 8 pop a city and say leaving 3 specialists, even with philo+65%, that is still not going to pop out the say 4-5th GP anytime soon.
*I understand that the paladins/eidolons were removed because the Mouths of the Divine are already pretty strong units. However, leaving the Druids there whilst removing the good/evil divine units seriously weakens the good/evil Jontar leaders compared to the neutral leader.
IMHO, RoK and AV are the only 2 religions that are really practical for the Jontar due to their gold/beaker bonuses per city respectively, since the Jontar has to spam out numerous cities like the Chivslev. And running either of these religions would not allow the good leader to return back to neutral (unless you do the CoE > RoK shift).