nickytootricky
Warlord
- Joined
- Nov 12, 2013
- Messages
- 132
Do you bulb into Scientific Theory and Plastics? I usually just keep all mine til the end.
Well looked like that, then yes. But I meant when you save up all GSs for the endgame mass bulb they're worth a ton, can an Academy accumulate that many science to even it out?
[...] always come approximately even (growth aside). Add GPP from the lab on top of it.
Well regarding food if you plant an academy on a deer grassland tile you get 20 hammers from chopping/planting and you get 4 food (2 from grassland, 1 from deer, 1 from granary).
Yeah there is no doubt about it but that's not what is about. The point that started this discussion is that planting this academy has an opportunity cost linked to the improvement lost on the tile you must now work.
In comparison, not settling has a gold cost.
In order to estimate that, you need to calculate the number of GS you will have over the course of the game, and how many bulbs you need. For CV you need also need fast Archeology, Refrigeration, Internet and sometimes Radar, so you will be bulbing earlier than in a SV.
I have 0 experience with CV on deity, but from what I read getting fast Plastics is situational. So you are not trying to maximize the science output towards the late game, like in a SV, and you will also have fewer Great Scientists, so depending on whether you have enough scientists, you can plant or not.
You also need to consider that later Plastics, and Atomic Theory mean even a smaller output from an Academy overall, but on the other hand the science from the academy will contribute to the early bulbs, so in my opinion it really comes down to having enough Great Scientists to bulb things faster.
On the other hand GS costs GPT.You guys are aware Manpanzee's small point is that planting is actually a (small) loss in food/hammers right ?![]()