Later bulbs are more beakers, but bulbing sooner than later means unlocking techs and other possible accelerating snowball effects.
So, post public schools, anytime one has a GS -- run your scientist specialists slots for 8 turns and then bulb (timing so not as to worry about losing beakers to overflow).
Imagining a graph of beakers over time, this simple strategy would have to result in a “relative maximum” would it not?
If labs or certain SP are a few turns away, then bulbing would be worth postponing. I have been following this thread, but I am not convinced by the arguments for bulbing later than sooner. I feel like I am missing something though.
My expectation (and experience, but I am not watching closely) is that the extra beakers you get by waiting are almost exactly offset by increasing tech costs. That is, for the window between schools and labs, bulbing gets you the same number of turns of turns of science regardless of being early or late in that window. If this is correct, then
any time post labs is good time to bulb, assuming you are running science specialists for 8+ turns.
Please tell me what is wrong with this line of reasoning!
I planted my first GS and now I just completed Pisa which is very rare for my Deity games since I never try for it but since it seemed possible on this weeks DCL I thought I would swing for the fences. So now that I have the choice of a Great Person my choices are to either take the GS and if so, should I bulb or plant it at this point in the game... I should be able to hard build the PT so I suppose the GE to rush the PT is a bad play.
I would still use the Pisa GE to rush PT and then plant that GS. Even if you can hard build PT, the turns that takes could be put to better use. I am playing the same game, so I quite envious of your progress! Buy why do you have so many unfarmed riverside plains? You are working jungles without TP and dry grassland because multiple wet plains have not been improved.