The early game is so crucial, and snowball is a huge factor, so Bureaucracy is probably the best gift you can get.
Bureau is like getting financial, imperialistic, and expansive all at once, on top of whatever your leader has, and is accentuated by it. kind of like Terrace with HC is like lite creative.
i do feel like there's interesting conversation to be had on whether the equation changes with different map sizes or game speeds though, even if we have random leaders and random map scripts.
ex: on a tiny map, maybe just construction is all you want. rapid rush with siege and chariots.
also - MP and SP are pretty different. a smart human can choke the com in a way that a human opponent could probably counter.
I did try some quick 50-turn experiments yesterday with Bureau, State Property, Steam Power, and Bio. State Property felt pretty weak compared to Bureau or Steam in the first 50 turns. I didn't do Artillery or Rifling yet, but you can't afford to build those units before turn 50. and by T-50 the Bureau advantage is very substantial. much further down the tech tree, expansion is easy. a PH mine is actually a decent tile for settlers / workers.