Just curious.....

Grey Randall

Frustrated Mac Curmudgeon
Joined
Feb 26, 2002
Messages
187
Location
Tampa, Florida, USA
About how long does it take to get a Great Leader?

Been playing at multiple levels since getting Civ III, and have yet to see a GL... am I doing something wrong? got tons of elite units that are winning battles, but no GLs are showing up.
 
Usually, I get 1-2 per game played. You mean you've never got a GL? I've had a couple games where I got 3-5. The odds are 1/16 when fighting w/ an elite unit. The Heroic Epic makes the odds 1/12. Better than the lottery!
 
It's quite weird that you never get any GL cause as dojoboy said, the odds are quite good. May be you need to try a game completly oriented on wars with a lots of fighting...
 
Also, playing a militaristic civ increases your odds of getting a GL. I *think* I read somewhere on CivFanatics that it's something like 1:12 initially, and 1:9 with Heroic Epic -- I could be wrong about that, but there is an improvement of the odds.

DEM
 
Originally posted by sirromdivad
Also, playing a militaristic civ increases your odds of getting a GL. I *think* I read somewhere on CivFanatics that it's something like 1:12 initially, and 1:9 with Heroic Epic -- I could be wrong about that, but there is an improvement of the odds.

DEM

I thought the same, but the militaristic trait only affects the odds for promotion in battle (regular - veteran - elite). A civ w/ more elite units has betters odds for GLs. All civs need the Heroic Epic to improve the odds for a GL from 1/16 to 1/12.
 
dojoboy,

yep, you're right. I found the article on the forums I was mis-remembering. Here're the numbers:


* If your elite is attacking and you do not have the Heroic Epic wonder, 1/16
* If your elite is attacking and you have the Heroic Epic wonder, 1/12
* If your elite is defending and you do not have the Heroic Epic wonder, 1/32
* If your elite is defending and you have the Heroic Epic wonder, 1/24

The militaristic civilization attribute does not affect the chance of getting a leader directly, but it gives you a better chance of your units being promoted to elite, so in an indirect way it has an affect.

The following numbers from Mike B. Firaxis:

Odds of promotion are based on whether the civ has the Militaristic trait or not and whether the victory was against barbarians or not. Basically, chances of promotion are halved for victories over Barbarians and doubled for Militaristic civs.

non-militaristic civ vs. non-barbarians:
conscript to regular: 1 in 2
regular to veteran: 1 in 4
veteran to elite: 1 in 8

non-militaristic civ vs. barbarians:
conscript to regular: 1 in 4
regular to veteran: 1 in 8
veteran to elite: 1 in 16

militaristic civ vs. non-barbarians:
conscript to regular: 1 in 1
regular to veteran: 1 in 2
veteran to elite: 1 in 4

militaristic civ vs. barbarians:
conscript to regular: 1 in 2
regular to veteran: 1 in 4
veteran to elite: 1 in 8

Some units, like tanks, can attack mutiple times on one turn. Each of these attacks can promote the attacking unit or create a leader (if none of the restrictions above apply). So it is possible to start with a veteran tank that has not yet attacked, and on the 1st attack it gets promoted to elite and on the 2nd it creates a leader. This should not happen very often, though.
 
In my Tourney game as Mao, I had so many GLs that Sun Tzu turned up twice (in different eras)!
 
My personal record is 7 in one game - I actually got 3 within the space of, IIRC, 5 turns at one point. Lucky, but given the circumstances at the time, not all that much. Of course, I've also had many games (even combat-heavy games) where I got none. It varies a LOT.

Oh, and I have never had a chance to build the Ironworks. Just thought I'd toss that out.
 
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