Just how do you REALLY play this game?

WackenOpenAir said:
I still wonder why people always keep saying 2 workers per city.

I espescially wonder so because noone actually builds even slightly close to that amount.

In qsc i don't think i have ever seen anyone build more workers than i, most have half the number.
I usually have around 1.5 per city.

So i think it is time to ditch the cliche of 2 workers per city, and i advise around 1.5, which compared to most players is exeptionally much.

I don't -build- many workers. In my current game, I have 74 cities, and only 30 home workers, but 134 slaves. If the "guest workers" count as only 1/2, then I suppose 1.5 might be the right number...
 
There's no point in improving tiles that your cities won't be able to use for a long time. Too many workers means smaller population, increased units support and wasted production. My rule of thumb is 1.5 workers per city, 1 per city for industrious civs.
 
There's no point in improving tiles that your cities won't be able to use for a long time.
If you do things right, you'll be using every one of your tiles.
 
Hey ltkettch17, it might help people in giving some advice if you posted some screenshots/save game files from some of your games. That way we could analyze what you're doing and give you some pointers on what to improve on.

WackenOpenAir said:
I still wonder why people always keep saying 2 workers per city.

I espescially wonder so because noone actually builds even slightly close to that amount.

In qsc i don't think i have ever seen anyone build more workers than i, most have half the number.
I usually have around 1.5 per city.

So i think it is time to ditch the cliche of 2 workers per city, and i advise around 1.5, which compared to most players is exeptionally much.
In a game I'm playing now (370 BC) I have close to 4x the number of Workers to cities (40 Workers for 12 cities).
 
i have a 190x190 continents map,45 cities and 412 workers :) i built 200 of those after getting railroads though.

average city size is 30+ :P but i am on modded rules so that sanitation gives longevity,so that could explain my average city size.....
 
Blackbird_SR-71 said:
Actually i always have two workers per city WackenOpenAir.

1. here is how you micromanage(you may already know this). anyone correct me if i'm wrong:

when you open up your city you have cities. i'm guessing you know about special citizens and labors. move one of your laborers to an open spot. know check how much it produces compared to the before tile. if your in the beginning of the game you should always maximuze the amount of food you get. the more food you have the more citizens you have. the more citizens you have the faster you can produce commerce improvements. also the more citizens you have the more tiles you can work. the more tiles you can work the more money, shields, and food you get. so you see the point that food is important to stimulate your economy for gold and maximum growth and production. if you have a resource you should try to work that. resource usually give you much more benefits than anyother square regardless. but if you are going to shrink because of the resource being worked dont' work the resource. you can always work the resource later when your city is bigger. another important rule of micromanaging. irrigate food resources and mine shield resources. this will bring much benefit to your civilization. another rule mine green and irrigate brown. this rule optimizes the amount of shields and food you get. this is a basic review but if you want more you can read this excellent article written by Trip: http://www.civfanatics.com/civ3acad_food.shtml

also read the rest of the war academy to get up to speed. it will greatly benefit your civ experience:)

hope this helps;)

Don't do the part that bolded. Build mines or irrigate depending on what that city needs most. Irrigating plains and mining grasslands is not the way to always do it, because then, basically, if you mine every grassland square in your city radius you're not going to have enough food and vice versa for plains. Just irrigate and mine depending on what you need in that city.
 
bob rulz said:
Don't do the part that bolded. Build mines or irrigate depending on what that city needs most. Irrigating plains and mining grasslands is not the way to always do it, because then, basically, if you mine every grassland square in your city radius you're not going to have enough food and vice versa for plains. Just irrigate and mine depending on what you need in that city.

yeah your right it really depends on the city location and the terrain.
 
If you have hills or mountains near a city then its a good idea to irrigate some grass to allow the city enough food to work those tiles for high shield production.
 
really you should though always irrigate bonus-shield grassland, hills, and mountains. all other types of terrain can be irrigated or mined to your own likings based on the location
 
I don't always irrigate BGs... Sometimes I have a very high food city.
 
"mine green and irrigate brown" is the right advice for Despotism. Once you exit Despotism, definitely throw that rule out of the window.

My rule of thumb is +5 food. Irrigate however many tiles it takes to get a city to +5 food, and building a granary first after reaching size 7.

One other thing to note is that 1 irrigated grassland + 1 mined hill is better than 2 mined grasslands. So in addition to the +5 rule, I also try to irrigate 1 more grassland for every hill I have.

Don't bother with mountain tiles in the early middle ages, at 0-3-1, they have the same value as a mined grassland or irrigated plain (both are 2-1-1), but takes more than 3 times as many workers turns to improve.
 
For a more in-depth analysis of this kind of topic check out my Case for Food article in my sig. :)
 
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