rcoutme
Emperor
I have just spent some time collecting the results of some combats. I would like one of the mathematicians who reads stuff in this forum, if you would please, to check out the results to see if they are skewed. I suspect that the rng is, in fact, skewed to unusual results (i.e. that more 'unusual' things happen than usual).
The following results occured in a game that I was watching (on debug mode where I was the gods and not participating). They are all AI-AI battles. The results are always posted as winner (hp lost) vs loser (hp lost). All terrain and fortification bonuses are factored in.
3.3(0) vs 3(3); 8.4(0) vs 1(3); 2.2(0) vs 4(3); 2(0) vs 4(3); 2(0) vs 2.2(2); 4(0) vs 2.2(2); 4(1) vs 2.25(3); 2.5(0) vs 4(4); 3(2) vs 3.3(4); 3.3(0) vs 2(3); 3.3(1) vs 3(3); 3(1) vs 3.3(2); 4(0) vs 4(4); 4(0) vs 4(4); 4(2) vs 3.3(3); 4(0) vs 1.35(3); 4(2) vs 3.3(4); 4(0) vs 1.1 (3); 4(1) vs 1.1(3); 2.2(0) vs 4(1); 4(1) vs 1.1(3); 2.2(0) vs 4(1); 4(1) vs 2.5(2); 4(1) vs 2.1(3); 1.1(1) vs 1(3); 2.2(0) vs 2(4); 2(0) vs 1.1(4); 4.4(1) vs 3(4); 4.4(1) vs 4(4); 4(0) vs 1.6(3); 4(0) vs 1.35(4); 4(1) vs 2.2(4); 4(0) vs 3.3(2); 1.35(1) vs 4(4); 4(2) vs 1.35(3); 4(0) vs 1.1(4); 4(1) vs 2.5(2); 2(2) vs 2.2(4); 4.05(1) vs 3(3); 4.05(1) vs 3(4); 1.1(3) vs 4(3); 2.2(2) vs 4(3); 3.3(2) 4(3); 3(0) vs 1.1(2); 3(3) vs 4.05(4); 4(1) vs 3.3(3); 4(0) vs 3.3(1); 4(0) vs 2.7(3); 1.1(1) vs 4(4); 3.3(3) vs 4(4); 3.3(2) vs 4(3); 4(2) vs 6.7(4); 2.7(2) vs 3(4); 3.3(0) vs 4(4); 4(3) vs 2.2(4); 4(0) vs 3.3(4); 4(3) vs 3.3(1); 4(0) vs 3.3(3); 1.1(2) vs 4(3); 4(1) vs 2.7(3); 4(1) vs 3.3(5); 4(2) vs 1.1(3); 4(1) vs 1.1(4); 3(2) vs 3.3(5); 3(1) vs 4.05(4); 4(1) vs 1.5(3); 4(3) vs 2.2(2); 4.05(1) vs 3(3); 4.05(0) vs 3(4).
To understand me, I realize that all of these combat results are possible, even likely. My question is: are they likely together? It seems that a lot of less likely results occur while the more likely ones are less represented. The reason that I chose the middle ages combats is because there are a nice, wide range of combat values.
All of these results came up in succession (i.e. I did not pick and choose the results, I just recorded them).
Edit: as I look at these results together, one of the striking things that I note is the huge number of times when one unit (the winner, obviously) never took any damage. It seems to me (from what I remember of statistics) that most of the results should be attrition, not one-sided victories.
The following results occured in a game that I was watching (on debug mode where I was the gods and not participating). They are all AI-AI battles. The results are always posted as winner (hp lost) vs loser (hp lost). All terrain and fortification bonuses are factored in.
3.3(0) vs 3(3); 8.4(0) vs 1(3); 2.2(0) vs 4(3); 2(0) vs 4(3); 2(0) vs 2.2(2); 4(0) vs 2.2(2); 4(1) vs 2.25(3); 2.5(0) vs 4(4); 3(2) vs 3.3(4); 3.3(0) vs 2(3); 3.3(1) vs 3(3); 3(1) vs 3.3(2); 4(0) vs 4(4); 4(0) vs 4(4); 4(2) vs 3.3(3); 4(0) vs 1.35(3); 4(2) vs 3.3(4); 4(0) vs 1.1 (3); 4(1) vs 1.1(3); 2.2(0) vs 4(1); 4(1) vs 1.1(3); 2.2(0) vs 4(1); 4(1) vs 2.5(2); 4(1) vs 2.1(3); 1.1(1) vs 1(3); 2.2(0) vs 2(4); 2(0) vs 1.1(4); 4.4(1) vs 3(4); 4.4(1) vs 4(4); 4(0) vs 1.6(3); 4(0) vs 1.35(4); 4(1) vs 2.2(4); 4(0) vs 3.3(2); 1.35(1) vs 4(4); 4(2) vs 1.35(3); 4(0) vs 1.1(4); 4(1) vs 2.5(2); 2(2) vs 2.2(4); 4.05(1) vs 3(3); 4.05(1) vs 3(4); 1.1(3) vs 4(3); 2.2(2) vs 4(3); 3.3(2) 4(3); 3(0) vs 1.1(2); 3(3) vs 4.05(4); 4(1) vs 3.3(3); 4(0) vs 3.3(1); 4(0) vs 2.7(3); 1.1(1) vs 4(4); 3.3(3) vs 4(4); 3.3(2) vs 4(3); 4(2) vs 6.7(4); 2.7(2) vs 3(4); 3.3(0) vs 4(4); 4(3) vs 2.2(4); 4(0) vs 3.3(4); 4(3) vs 3.3(1); 4(0) vs 3.3(3); 1.1(2) vs 4(3); 4(1) vs 2.7(3); 4(1) vs 3.3(5); 4(2) vs 1.1(3); 4(1) vs 1.1(4); 3(2) vs 3.3(5); 3(1) vs 4.05(4); 4(1) vs 1.5(3); 4(3) vs 2.2(2); 4.05(1) vs 3(3); 4.05(0) vs 3(4).
To understand me, I realize that all of these combat results are possible, even likely. My question is: are they likely together? It seems that a lot of less likely results occur while the more likely ones are less represented. The reason that I chose the middle ages combats is because there are a nice, wide range of combat values.
All of these results came up in succession (i.e. I did not pick and choose the results, I just recorded them).
Edit: as I look at these results together, one of the striking things that I note is the huge number of times when one unit (the winner, obviously) never took any damage. It seems to me (from what I remember of statistics) that most of the results should be attrition, not one-sided victories.