GenericKen
Not at all suspicious
- Joined
- Sep 2, 2005
- Messages
- 202
I just lost two multiplayer games in a row, badly. The start positions were rather similar.
What's the best opening build pattern on floodplain-heavy, forest-light starts that contain neither horses, iron, or copper within first/second-ring distance on small maps? I can't seem to get spears up in time to fend off horse archers.
Should I go 3rd city gambit? In retrospect, I'm sure I should have gone towns instead of irrigation on the flood plains, and second worker early to keep the capital's population low as I chopped the few forests. I'm not sure how much good towns would do me, though, as there aren't any really significant military techs to foil an early rush other than cats & elephants waay up the tech tree, and having a suitable early defense depends ENTIRELY on getting copper or iron hooked up.
Should I have tried hiding and not sent scouts out, praying other players don't find me before feudalism? Or did my start positions just suck too badly in an always war game to ever be redeemed by good play?
What's the best opening build pattern on floodplain-heavy, forest-light starts that contain neither horses, iron, or copper within first/second-ring distance on small maps? I can't seem to get spears up in time to fend off horse archers.
Should I go 3rd city gambit? In retrospect, I'm sure I should have gone towns instead of irrigation on the flood plains, and second worker early to keep the capital's population low as I chopped the few forests. I'm not sure how much good towns would do me, though, as there aren't any really significant military techs to foil an early rush other than cats & elephants waay up the tech tree, and having a suitable early defense depends ENTIRELY on getting copper or iron hooked up.
Should I have tried hiding and not sent scouts out, praying other players don't find me before feudalism? Or did my start positions just suck too badly in an always war game to ever be redeemed by good play?