I made a change for ai leaving about 4 units per city for defense but now I have to compile the dll using a guide. Im not that good with computer code...most of the other changes are more time heavy vs hard to do, just changing xml values. So Im trying to work up the will power to follow 7 or 8 steps to compile a new dll.
I left a link on a previous post for my list of changes. I think
Once I complile the dll, I'll go back to playing the game and then keep making changes as I see things I dont like. I saw two armies walk past each other and then both ai's lost a city, so I changed the ai to leave more units on defense
The funnest changes are that I rebalanced the civ traits and lots of unique units, regular buildings, and unique buildings- and made the ai have a higher building priority for them. So I'll see more impi from the zulu and more keshik from the mongols, musketeers from the French.
I gave the ai slightly less starting cheats for emperor (like a free worker and a massive inflation/ civic upkeep discount) and gave them higher discounts on normal buildings and units and a couple free defenders to prevent early cheese...so the early game is slightly calmer/fairer and then more fun and explosive afterwards. Changed ALOT of tech costs around rifling...they get really werid.
Tried to change the ai use of machine guns to be used more often for escorting, city defense, and for different purposes like pillaging. Ill have to keep an eye on that. Changed drill upgrades to provide +5% vs mounted on drill 3 (and drill 4 provides +10% vs mounted). So well trained machine guns wont lose as much to cavalry.
One change I love is military academies, I allowed them to just be built because Im fairly convinced the ai doesnt use great generals to make them enough or correctly. The military academy costs are pretty sizeable but I gave them the highest building priority and especially in cities/civs with military flavor and production flavor.
I will probably look into editing most of the leader personalities like Napolean who attacks even when the odds are bad and has always done badly as the AI in the games Ive played.
Personally I stayed away from Civ5 because it looked way too dumbed down, just like the total war series, most new games are mode entirely for "casual" gamers...I like civ4, kmod level complexity and different strats for winning.
Edit: Can someone help me with the compiling thing? Im so lost, Ill send you some paypal money if u can do it for me.