Originally posted by Rhye
Good, I see more tundra and jungles. Tundra WITHOUT any kind of forest is important for stopping AI colonization in that regions.
If I were you, I would reduce hills in Europe
Click here to see a larger preview of the latest version of the map?
I have reduced the number of hills in Europe significantly from the prior version.
BTW, how do you make those screenshots?
And where do you find BMP to convert with BMPtoBIC? I'd like to make a different projection (maybe one day)
For the larger preview I:
1) remove the fog of war
2) start a new game
3) take screen shots of the whole map
4) reduce the screen shots by 50%
5) piece them all together.
the smaller preview is available with Gramphos's multitool.
Here's something that may be useful:
What am I supposed to do with those maps? Start all over!

I don't think so. I didn't use those full earth projections. I used separate projections for each of the continents.
North America = Polyconic
South America = Lambert Equivalent Azimuthal
Europe = Bonne
Africa = Zenithal Equidistant
Asia = Bonne
Australia = Bonne
Each continent is looked at separately with its own projection which allows for the most accurate shape for each individual continent. These were then compiled into one map. As we all lnow, a flat map can not accurately portray a spherical world without some distortion. This method seems to me to give the best representation of the various land masses. And since I am more concerned with tha shape of the land and not the size of the oceans this works well for my purposes.
Funny, I didn't realize Canter was a projection.
